Seyfettin Dincturk
-QA @Blackmill Games - 🇳🇱🎮
Previously: EA, Apple, 2K, Abstraction Games , Nixxes - PlayStation Studios
-Currently trying to develop my first video game demo on UE5, Project Heliada
*all opinions I share here are personal opinions
- Just updated my Unreal Engine project to 5.6. I just love creating with this tool.😍
- 🎮 This weekend I finished my first Unreal Engine project after 6 months of work. It took me about 900 hours in total. 🏝️ A fully explorable Aegean island built completely inside UE5. 🔨All the houses and the temple were modeled by me using UE5’s in-engine modeling tools.
- 10 seconds from my very first unreal engine project 🐈
- Hearing my name as a stadium announcement while playing FC 25 is priceless feeling. I added it as an Easter egg back when I was working on FIFA 22. It made me happy especially considering I was losing 6-0. 😅
- 🎮 My First Unreal Engine Project – 6-Month Sign-off Update Teaser 🏝️ I am very happy to share my first Environmental Design project in Unreal Engine. This was an amazing learning experience. More to share on my ArtStation soon. #UE5
- Some screenshots from my personal project #UE5
- my first 1 month in UE5 vs. 6 months in UE5
- lit vs. lighting only #UE5
- After 6 months of hard work, my first Unreal Engine world-building project: a recreation Assassin’s Creed Odyssey-like world. Every single building was modeled by me directly in-engine, my very first experience with 3D modeling. #unrealengine5 #worldbuilding #environmentart #UE5
- Yesterday when I was polishing my first video game demo, I had to stop and look around ant take pictures. 6 months of hard work, already satisfied with it. #UE5
- 6 months after my first Unreal Engine project I am slowly wrapping up my first video game demo project, Project Heliada. This is the last week I will keep polishing to add it to my portfolio with a demo. I am so happy, satisfied, proud and looking forward for the next project. #UE5 #projectheliadad
- Modeled this temple inside Unreal Engine 5 Here’s a look at the interior of an ancient Greek temple made entirely in UE5 using the in-engine modeling tool. I have 15 days left to complete Project Heliada, and honestly, it’s getting hard to tell what should be the priority at this point. #UE5
- This house is potentially base for my main character in my demo game project. What do you think of the view? #UE5
- Day and Night Cycle Yesterday I was testing the day and night cycle along with some color grading tweaks. I want to showcase the map in different lighting conditions for my ArtStation portfolio once the project is finished. Built this hill, assembled a modular house using pieces. #UE5
- This Tower Is Made Completely In-Engine in UE5 Wanted to share @williamfaucher.bsky.social 's amazing EasyMapper tool. Honestly one of the best plugins I’ve ever purchased. I’ve been trying to create all the buildings in my project in-engine and paint them using EasyMapper. #UE5 #EasyMapper
- The atmosphere in my first game in Unreal Engine 5 after nearly 6 months. Only 15 days left to wrap up my first-ever project. It’s been an insane learning curve. I couldn’t have imagined getting anywhere near this when I started. Time to polish Project Heliada and prepare for the next chapter. #UE5
- Some WIP shots from my in-engine built Ancient Greek temple. The floor, walls, columns, everything marble you see is modeled completely in-engine. Props are mainly from Leartes, textures from Quixel. The frontal floor is completely hand placed one by one. 😑 #UE5 #UnrealEngine5 #ProjectHeliada
- Some screenshots from my WIP temple. Set dressing with some external props but the main structure is modeled by me completely in-engine. Trying to polish this part since I have only 1 month left in this project. #UE5
- 5 months ago - Now 5 months ago, when I started to use Unreal Engine for the first time, I was pretty much lost, using some Megascan assets. After 5 months of work and using modeling tool inside Unreal Engine, I created this beautiful temple and garden (still WIP). #UE5 #3dmodeling
- I created a small ancient Greek store that sells little statues of gods and other figures. Also, fun fact: I keep using the same NPC because I only had time to make two during my CC4 free trial 😂 #UE5 #gamedev #unrealengine
- Some new screenshot from my progress in Project Heliada. The roof of the temple was a third party asset and I finally built my own roof today completely in-engine. With this, the entire main structure of temple is made by me. 2 months in 3d modeling and I'm loving it. #UE5 #3dmodeling #unrealengine
- I wanted to share some screenshots from my project, Project Heliada.🏝️ Project Heliada is my first world building project. I have worked exactly 5 months on it. Will work 1 month more than then wrap it up. #UE5 #unrealengine #projectheliada
- Columns Modeled In-Engine Here’s a sneak peek at the new WIP temple! The columns and walls were modeled entirely in-engine, then textured with Quixel. The wall paintings were created using generative AI (Leonardo). I’m not the biggest fan of AI art, but I am okay with ancient styles. #UE5
- -before and after 3 hours of work🥲 -every building is completely modelled made in Unreal Engine (except the roof part, it's external). -only 34 days left to complete my project #ue5 #unrealengine #gamedev #3dmodeling
- clay vs render #UE5
- In-engine Modeling in Unreal Engine 5 I wanted to share a workflow I’ve been using recently, modeling houses entirely in-engine with UE5’s modeling tools. After that, I’ve been vertex painting them using @williamfaucher.bsky.social’s EasyMapper tool. Lumen+sunset+cats, props, plants 🪄 #UE5
- My indie game for 10 seconds
- It was a pretty bad day for Artemisia, the jam seller. Only 1 customer the entire day. The cats kept her company, though. One of them slightly burned its tail on the candles in the temple, which had been converted from the house of an old wise person. #UE5 #UnrealEngine5 #NPC #Cats #ProjectHeliada
- Yesterday I was working on this temple a bit. Added some candles, NPC's. The one-piece pool and the floor is completely made in UE5 as well as the pot for the tree. I used 1K Quixel texture to cover it and edited the texture a bit on PS to break the repetitive tiling. #UE5 #unrealengine #gamedev