FR3NKD
Godot, Blender and open-source software
Store: fr3nkd.gumroad.com
- Real-time updates as you work on the terrain.
- Terrain brush experiment in Blender🏔️
- Blender 5.0 broke the Blender Noir theme so I re-made it even better! Not only does it look better but now the axes, marked edges, collections and other important stuff are colored. Link in bio.
- The decals lesson is finally out on the Ucupaint course! A big thank you to all of you who supported me so early in the development of the course, that really helped! Note that we are now past the halfway point of the course so I have decreased the discount a little bit.
- Ucupaint -> Godot 1. Bake all channels 2. Save .Blend inside Godot project 3. Enjoy
- Sci-Fi sketch
- FR3NKDOT
- It never ceases to amaze me...
- Ucupaint 2.4 Combining decals and displacement with height based blending to add detail with precision. This can all be baked down into a material or even a 3D model.
- If it were up to me, I'd make cool Godot environments all day, every day, but life is cruel! 😭
- Just wanted to let you guys know that the screenshot wasn't 100% correct due to a conflict with the old theme.
- Godot 4.6 dev 3
- @greencrowdev.bsky.social and I are making an addon for #GodotEngine that lets you control every aspect of rendering and post-processing in one place.
- Reposted by FR3NKDThe new godot UI theme has been merged and is on its way to be the new default! I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow and be used for increasingly ambitious games and apps ❤️
- Making a lesson about decals, do you like this one? 🤖
- The new lesson of my texturing course is out, and will teach you high to low poly bake with no retopology required.
- I'm telling you guys, this is the way... Crazy iteration time, total control, all in one software. Next lesson will be about this technique.