Dan Lowe
Principal Tech Animator @SonySantaMonica. Previously Motive (SW: Squadrons), Visceral (Star Wars), Ubi Montreal (Far Cry, WatchDogs), Bizarre Creations. He/Him.
- Been making games professionally for 20 years today. 🥳👴🏻
- Wrapped up Assassin's Creed: Shadows over the weekend. Really enjoyed it! Has been my favorite AC in a long time (up there with AC2 and Black Flag for sure). Well done to the dev team!
- Reposted by Dan Lowe[Not loaded yet]
- Reposted by Dan Lowe[Not loaded yet]
- 100% agree with this. Games are a complex mix of interacting systems. It’s near impossible to predict how those individual systems will actually work out, until you can put them into context.
- Reposted by Dan Lowe[Not loaded yet]
- Awesome. youtu.be/sbgYaeerXhg?...
- What Jason is saying here is right, but should stress that when people say making games is hard, they’re not kidding. Some of these management challenges aren’t necessarily because the managers are bad, but because finding a clear direction that works, is really, really difficult.
- Why do video games cost so much to make these days? A recent NYT article pinned bloated budgets on the graphical arms race, but that's only a small part of the equation. The real problem? Rampant mismanagement. This week's column is a spicy one: www.bloomberg.com/news/newslet...
- Congrats to all the nominees for the DICE Awards, particularly those in the animation category. Tons of awesome animation in games this year: www.interactive.org/awards/84Kd_...
- We occasionally had guest speakers at the uni I went to and most would come, do their talk, then leave. When Martyn Brown was done, he asked who wanted to go to the pub, then spent the next few hours chatting, telling stories and offering advice. It meant the world to all of us.
- Reposted by Dan Lowe[Not loaded yet]
- I see you Naughty Dog, just casually dropping a little jacket put-on in there like it's no big deal.
- Super exciting to see new stuff from CDPR and Naughty Dog! Have so much respect and admiration for those teams. Really curious to see how CDPR handles the switch to Unreal.
- I think this totally applies to game dev roles as well. I’ve been asked sometimes by students how to get into game dev and my first question is what role do they want to do. If your answer is, “I don’t know, I just want to work in games”, then that’s the first thing you need to figure out.
- Reposted by Dan Lowe[Not loaded yet]