Hantomei 🦊🌸💢🏳️⚧️「Cybernetic Fennec」
🔞Cybernetic Fennec Techie Vtuber ~ (─‿‿─)
website: http://hantomei.space
Twitch: twitch.tv/hantomeii
Discord: discord.gg/FnkqZCYbgP
- What if I told you that not only could I make a Physics Engine for Warudo, but I could also make an NPC controller? First test of NPC being able to see the Vtuber Character when facing them. Will integrate Physics Engine so NPC's can chase the Vtuber
- Hair Flip I'm still new to animation (. ❛ ᴗ ❛.)
- HantOS - GunFire Releases now ! ! ! Behold Version 1 of my Raycast plugin for Warudo. Now you can make your Vtuber prop weapons actually shoot things ~ (メ ̄▽ ̄)︻┳═一 Download: steamcommunity.com/sharedfiles/... Support: discordapp.com/channels/105... #freeVTuberAssets
- Booted off twitter for speaking out against ICE
- I managed to reign in the jumping and the camera so it looks better now. Now it's easier to watch me parkour environments Think I'm about ready to start coding in the animation. 3 months of coding a physics engine and movement system, and it's almost done ~ <3 #Warudo #Vtuber
- I've added jumping to my vLiDAR Physics Engine and 3rd person controls for Warudo. I'll have to re-do the camera logic to make it less bouncy, but soon Vtubers won't be stuck on a 2D plane anymore ~ q(≧▽≦q) #Vtuber
- I've added jumping to my vLiDAR Physics Engine and 3rd person controls for Warudo. I'll have to re-do the camera logic to make it less bouncy, but soon Vtubers won't be stuck on a 2D plane anymore ~ q(≧▽≦q) #Vtuber
- I'm getting close to having a proper working Jump. it does jump, and it does utilize my vLiDAR Physics Engine for Warudo to allow jumping on obstacles you would normally clip through. However when I jump on those obstacles, it yeets me like a bounce pad lol. #Vtuber
- I tried to code jumping into my current gravity calculations. Ended up accidentally making a kill switch for Warudo. When I press the jump button, the character shoots to negative infinity and crashes the software and even breaks the install. Game dev is hard x.x #Vtuber
- vLiDAR physics emulation for Warudo now has gravity. I'll be programming in jumping next. #Vtuber
- Found a slight bug with my vLiDAR Physics Engine for Warudo. Some parts of the environment will launch the Vtuber into the sky and I'm not sure why yet. ┐( ̄ヘ ̄;)┌ #Vtuber
- vLiDAR physics emulation for Warudo now has gravity. I'll be programming in jumping next. #Vtuber
- Fixed a minor issue with gravity calculations. Noticed that the speed seemed constant. Issue was once it maxed out at 9.81 m/s, it would remain constant. Adjusted the logic to make sure it resets GravityVelocity to 0 whenever the character touches the ground. #Warudo #Vtuber
- vLiDAR physics emulation for Warudo now has gravity. I'll be programming in jumping next. #Vtuber
- vLiDAR physics emulation for Warudo now has gravity. I'll be programming in jumping next. #Vtuber
- EUREKA I have found the solution to emulating physics in Warudo ! ! ! By increasing the range of vLiDAR and reducing the pulse to 0.5s, it creates a hard boundary that my character cannot pass through! I am going to have the most advanced controller based movement in Vtubing!
- Second attempt at emulating physics in Warudo with vLiDAR. Particles on for visibility. It's only sometimes working. It seems when my character gets too close to some objects, the vLiDAR stops detecting them and passes on through. Need to find a way to compensate. #Vtuber
- Second attempt at emulating physics in Warudo with vLiDAR. Particles on for visibility. It's only sometimes working. It seems when my character gets too close to some objects, the vLiDAR stops detecting them and passes on through. Need to find a way to compensate. #Vtuber
- 1st attempt at using vLiDAR to emulate physics. 1st part of the clip is how all movement systems in Warudo are. You just pass through obstacles like a ghost. 2nd part is turning on vLiDAR bounds. I seem to have done some of the Mathf.Clamp for X and Y wrong. #Vtuber
- After much bug testing, I determined the problem was vLiDAR. Originally it was returning 0.0 for XYZ when no object was detected, and was also locked to character rotation. I have changed it so that it creates a Box around the Vtuber to detect obstacles. #Warudo #Vtuber
- 1st attempt at using vLiDAR to emulate physics. 1st part of the clip is how all movement systems in Warudo are. You just pass through obstacles like a ghost. 2nd part is turning on vLiDAR bounds. I seem to have done some of the Mathf.Clamp for X and Y wrong. #Vtuber
- 1st attempt at using vLiDAR to emulate physics. 1st part of the clip is how all movement systems in Warudo are. You just pass through obstacles like a ghost. 2nd part is turning on vLiDAR bounds. I seem to have done some of the Mathf.Clamp for X and Y wrong. #Vtuber
- Progress on 3rd person controls for Warudo. I now have plugged in basic movement relative to camera location. I'm back to where I was with the old WIP node, with the key difference that it all just works better now. Still a lot to work on, but I'll get there. #Vtuber
- Progress on 3rd person controls for Warudo. I now have plugged in basic movement relative to camera location. I'm back to where I was with the old WIP node, with the key difference that it all just works better now. Still a lot to work on, but I'll get there. #Vtuber
- HantOS - GunFire Releases now ! ! ! Behold Version 1 of my Raycast plugin for Warudo. Now you can make your Vtuber prop weapons actually shoot things ~ (メ ̄▽ ̄)︻┳═一 Download: steamcommunity.com/sharedfiles/... Support: discordapp.com/channels/105... #freeVTuberAssets
- I finished setting it up. I mapped the entire environment for different audio sources, set up a platform to follow my character to trigger the footsteps, and a red peg below the character to detect the terrain colliders, even when jumping. #Warudo #Nilotoons #Vtubers
- I'm not dead, I just had to get over some depression and lack of motivation. I'm now working on setting up for a SpOwOkY Streamathon next month to Celebrate my 1 Year 3D Anniversary on the 27th Starting with setting up terrain specific footstep audio. #Warudo #Nilotoons #Vtuber
- I'm not dead, I just had to get over some depression and lack of motivation. I'm now working on setting up for a SpOwOkY Streamathon next month to Celebrate my 1 Year 3D Anniversary on the 27th Starting with setting up terrain specific footstep audio. #Warudo #Nilotoons #Vtuber
- LOOK AT MY BEANS
- New Schedule for the week ~ q(≧▽≦q) www.twitch.tv/hantomeii
- I am going live for my part of the Vtuber Summer Slam Karaoke Relay in support of @gamersoutreach.org ~ q(≧▽≦q) www.twitch.tv/hantomeii
- I went to the local #NoKingsDay protest today and I 100% agree with this dog ~ <3 I will be showing footage and more signs in my next video~ (o゜▽゜)o☆
- Reposted by Hantomei 🦊🌸💢🏳️⚧️「Cybernetic Fennec」[Not loaded yet]
- EEEEEEEEEE It's here ! ! ! ~ q(≧▽≦q) I can't even begin to describe the feeling I have to see my face on a Partner Tumbler ~ (´▽`ʃ♡ƪ) Thank you @sexygamergear.bsky.social for this opportunity. Being able to hold this Tumbler in my hands is a dream cone true ~ <3
- Happy Pride Month ! ! !
- I added a Mini PC to my Setup. This one is solely to convert USB Mic audio to AUX so I can feed my wireless Modmic through my mixer.
- *evolves*
- YIPPEE my Partner Shaker is now live ! ! ! This is my first ever partner merch with any company, so get onme while you can ~ q(≧▽≦q) 20% Coupon: Hantomei sexygamergear.com/collections/...
- Reposted by Hantomei 🦊🌸💢🏳️⚧️「Cybernetic Fennec」[Not loaded yet]
- Applied the concept to an open scene, using a screen anchored to the camera in the distance, effectively creating an expansive skybox that can be populated with other characters and objects. Sync is a little off at times, but I will work on that #Vtuber
- I visually expanded the environment in Warudo by mirroring camera movements across 3 PCs using C# I coded. Now when the camera moves around the scene, the perspective of the city shifts to give the appearance that there is an entire city outside the window.