Luke vdB
Senior Writer and Editor at Failbetter Games. Art creature. Half-asleep. I don't hate you, my face just looks like that. 'barse' online. They/Them.
- god, TR-49 really is an excellent piece of work
- Reposted by Luke vdBdo you have games on ur phone
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- gonna be a goodun 👀
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- Reposted by Luke vdBHere’s my writeup. Short’s early work is a testament to what totally solo development can produce. www.pcgamer.com/games/puzzle...
- Reposted by Luke vdBLet's start the year with some gorgeous game recommendations. Keep your eye on Mandrake by @failbettergames.com The visuals are amazing! #gameart #indiedev
- bruno is excellent and taught me a significant portion of what i know about working and writing in games
- Reposted by Luke vdBWelcome to 2026 - New Year, New Voices! We'll be announcing the winners of our amazing New Voices puzzle grant next week: $15k each for 5 under-represented teams in puzzle development. If you'd like to participate in next year's grant, drop us a line! grants.draknek.org
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- Reposted by Luke vdBWatching THE GREEN KNIGHT again
- it's that time of year
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- Reposted by Luke vdBEssentially, I think that LLM-generated dialogue only makes sense if you believe that the product of writing is words. But the product of writing isn't words, any more than the product of justice is prisoners, or the product of love is weddings. The product of writing is meaning.
- I had five fascinating conversations for this RPS piece, gathering perspectives on genAI chatbots in games, as seen in Where Winds Meet. Thanks to @meghna.bsky.social, @pyrofoux.bsky.social, @maxkreminski.bsky.social, and @chrisgardiner.bsky.social www.rockpapershotgun.com/horrible-bor...
- Reposted by Luke vdBIt was deeply cathartic to be asked to contribute some thoughts to this piece on the use of LLM chatbots in NPC dialogue. And a privilege to be among such insightful company. Very grateful to @samuelhorti.bsky.social for giving us so much breadth and depth to discuss such a hefty topic.
- I had five fascinating conversations for this RPS piece, gathering perspectives on genAI chatbots in games, as seen in Where Winds Meet. Thanks to @meghna.bsky.social, @pyrofoux.bsky.social, @maxkreminski.bsky.social, and @chrisgardiner.bsky.social www.rockpapershotgun.com/horrible-bor...
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- who up touching the numinous
- Reposted by Luke vdBThis is such a misunderstanding of why writers, artists, and designers do research to begin with, which is to find something unexpected, not capture the average or find reference for the default. And, as always, the biggest misapprehension: We don’t want to NOT do this part. It’s fun to learn shit
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- Reposted by Luke vdBThere's danger in the dark, but at least we're giving you a lantern. Here's art director Toby Cook with a look at how we're creating light and shadow in our upcoming rural life sim, Mandrake.
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- a significant motivating factor when i write anything new for Fallen London is seeing what the artists come back with. it's always without fail better and stranger and more interesting than the image i had in my head
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- fucked up how easy and excellent bread is
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- feast on all these wonderful artworks and insights
- We can only describe our character designs as preposterously luscious! Here's a detailed look at how we created the neighbours you'll be meeting in our upcoming game, Mandrake. #indiedev #indiegames (Please do share!)
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- this is a fallen london spoiler in ways that won't become clear for months
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- i am older now
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