Girls Running From Houses
Flee, all is discovered.
By @tanaudel.bsky.social. Automated, not AI. Same as old code, but via @bluebotsdonequick.com (so won't exactly mirror legacy posts).
Gothic (and other) art at tanaudel.redbubble.com
Patreon: patreon.com/tanaudel
- The house will provide to the girl her last hope, in a manner of speaking.
- The crime the girl commits is to dress for dinner.
- If appearances are correct, she is sea-tongued. Not without reason, the lord of the manor is peacock-sturdy.
- The house will endure despite truth. Its influence will smear the landscape, like an oily handprint.
- She arrives at the house at sundown, seeking the identity of a murderer. She is star-crossed.
- When she departs the house, she will wear a scandalously expensive negligee, and the weight of knowledge.
- The walls of the house are honeycombed by rooms abandoned but not unused.
- She arrives at the house pursuing the lord of the manor, who promised her something terrible. But she meets the investigator, who seems to be an enemy to goats.
- The girl, like the traveller, loses her temper.
- The girl cannot leave the house because her soul thrills to it.