Vuntra City
City exploration game in development for VR and flat screen.
Steam: store.steampowered.com/app/2859220/Vuntra_…
Discord: discord.gg/UU3CbNnJDp
- I just have to boost @thelucian.bsky.social's latest video. He's just recently started a devlog working on his first game, but it's so entertaining and high effort, he deserves more views. Check it out: www.youtube.com/watch?v=lqEl...
- Watching The Making of Disco Elysium by /noclip tonight. I must say, Disco Elysium is the game I recognized as Eastern European immediately without knowing anything about it. Even though it's set in a fictional universe, just a few minutes in, I thought "Holy sh*t, I've lived in this place".
- Implemented rudimentary face sliders for procedural NPCs by simply adding a normal aligned offset to the face mesh in the vertex shader using a mask. For now it only changes the size of the cheeks, nose, and lips encoded in the red, green, and blue channels of the mask. #gamedev #indiegame #procgen
- Been working on the person lookup UI today. Added gender and appearance information and the ability to favorite or delete a person. Also to only show favorite persons. It's getting quite usable now. #gamedev #indiegame
- I've added a dialog option to ask an NPC if they know a particular person's whereabouts. They will respond differently if that person is currently in the same building, in the broader area, or not around at all. #gamedev #indiegame
- Spent all day rigging the NPC hairstyles to the skeleton (they were static meshes before) and making sure they fit each head model perfectly. It was a lot of work but had to be done. Still have more jank and bugs to clean up before the NPC playtest though. #gamedev #indiegame
- Reposted by Vuntra CityNone of your favorite games ever became masterpieces because of the critics. They became what you love because of the creators making a daring attempt, often taking risks, often against the grain. You want these moments again, you need to relearn how to uplift.
- Been experimenting with using @runevision.bsky.social's noise shader for post-processing effects in Unreal and I made this: www.youtube.com/watch?v=Qxu_...
- New devlog about the dialogue system I've planned for my procedural NPCs that I just recently started working on: www.youtube.com/watch?v=sHXO... #gamedev #indiegame #procgen
- Reposted by Vuntra City[Not loaded yet]
- Bluesky friends, I need some game recommendations to get my mind off things. Preferably something with a chill vibe, but not about farming or management. Can contain combat, but not solely focused on it. Puzzle, story, or exploration are all good. Preferably 3D and indie. Any suggestions?
- Having a lot of fun with the NPC AI and dialogue. The NPCs will now freak out and run away if you hit them (or throw anything at them) and refuse to talk to you. They will calm down shortly, but still expect an apology. #gamedev #indiegame
- I refactored some of my NPC spawn code to make them aware of their work and home locations no matter where they currently are. So now they can tell you where they live or work if they like you enough. Now excuse me while I fix the million bugs I've just created 😆 #gamedev #indiegame #procgen
- Implemented the NPC dialogue interaction in VR as well. This is probably not the final state of it, but for now I am moving on to the dialogue + personality + relationship system that I've planned for the NPCs. #gamedev #indiegame
- Working on the NPC dialogue UX. Don't mind the text, it's just a placeholder for now. The sounds are also not final. What do you think so far? #gamedev #indiegame
- Youtube alerted me that my channel got over a million views, and my mind is blown 🤯 I know it's not a lot by youtuber standards but I just can't wrap my head around the idea that a number of people equivalent to a small nation saw my videos.
- The NPC talking interaction is very straightforward in flat screen, but less so in VR. So far the one I came up with is targeting the NPC with your hand the same way you target items and then pressing "Interact". But I'm open to other suggestions. #gamedev #indiegame
- Reposted by Vuntra CityThe video: youtu.be/il-TXbn5iMA
- I started implementing NPC interactions and I accidentally...
- I just published a new devlog where I explain in more detail how the NPC schedule and spawn system works and what I've changed recently to improve it. Check it out! youtu.be/eUi7DB1ar3s #gamedev #indiegame #procgen
- Just added floating text that indicates which floor an NPC went to when they use an elevator. Makes stalking so much easier! 🕵️♀️
- Happy New Year everyone! May the next year be better than the last! #happynewyear