Mr Dino
Dad, husband, software designer, game developer and stuff.
- Creating the illusion of perspective and recycling sprites is the hardest part. Dungeon master was ahead of his time.
- I need to add a wiewport for a cleaner rendering, but the DUNGEON is strong in this one! Do you feel that 5"1/4 floppy energy ? I would be completely incapable of doing that on a computer from the 80s. This 64-bit version requires more power than any computer hardware of that era could provide.
- Newt game prototype : a dungeon. I LOVE DUNGEONS. I'm not going to remake Dungeon Master, only the fake 3D engine. I also now havce a descent UI layout and theme management. It's like a weekly game jam and it's 100% fun. See you in one week to see if I made progress on this one.
- No more than one week of work is the rule and Invaders is almost finished. It was an excellent opportunity to improve the library and test the engine. Prototyping new games has become increasingly easy.
- Here's the new game project: Space Invaders. Breakout was fairly easy, but it was a great opportunity to improve the library and simplify some mechanics. There's no collision detection or enemy destruction yet, but development is progressing well.
- It seems that after Pong, Breakout was easier than I expected. As I hoped, this stage was an opportunity to improve the library. I reworked the collision detection from Pong, which could prove useful later on. I also plan to separate the handling of user input from the automatic game update logic.
- Here's my new personnal challenge after Pong : Breakout ! Same situation, 1 week max, no polishing but still improving and expanding the library.
- Here's a Pong clone coded with #monogame. I spent less than three evenings on it, as it's very basic: no scoring, no victory system, no sound (for now). Can you guess what happens after Pong?
- I'm finally back to gamedev with the MonoGame framework, trying to put everything I learned from Cohort into a library for future projects. I plan to make some very simple retro game clones to test and expand my toolbox, one week max per game, no polishing. The fun of coding is back!
- I'm looking for a #game #recommendation: - Dungeon crawler - Character creation - Job/class system - RPG elements : XP, equipment, skills - Turn-based or fairly calm - Procedural or almost no story - Not too hard (possibility to farm) - Less than 50 hours to complete