Lunar
I draw transformation art mostly but I do other stuff too, occasionally dabbles in 3D stuff~
Would like to one day get back into game development when I have the time and tools for it.
ko-fi.com/snowbatlunar
- Overdue commission for @xindur.bsky.social Of himself turning into his naga form with huge feet, another person who ended up with huge feet after stepping into one of those footprints~
- Big sequence commission almost done now, should be able to post it in the next few days, it's probably one of my better works in awhile, it's nice to see that the long work period didn't dull my art skills~
- Ive been dabbling a bit in learning Godot on the side since it made a really good impression on me A thing I've been struggling with is figuring out how to rotate a character on a rotating cube while also accounting for wall collisions Why is making something that's Mario quality so haaard~
- Currently working on one of the most overdue commissions, it's a pretty big one but it's almost done, should be able to post it soon
- Reposted by LunarWhat, you thought I'd let @arishavingfun.bsky.social and his crew unpunished? Once you pachyfy this djinn, you're bound to have MASSIVE arcane failures~ #transformation #transfur
- Reposted by Lunar[Not loaded yet]
- Some big sequence practice, lots of little inconsistencies here and there but with posing I should be able to iron those out First big sequence sketched out in awhile, gradually shaking the rust off~ Toon flamingo TF~ Poor guy, must be so embarrassing~
- Due to better time management I finally finished my posedoll, now I just need to see how it works in practice by using it to make a sequence Just need to think of some TF ideas I’d like to practice on~
- I’ve started keeping track of how much I work on projects and how much I game, making sure to only game as much as I work on art, and it’s working wonders so far Not only am I doing big progress but it’s making the game sessions feel more refreshing and more like a reward for good behaviour
- I feel comfortable enough to share this now since he's pretty close to done, he won't replace the bat but I've really been wanting an antumn themed fox sona to go with the cherry blossom themed bat Not completely finalized, still gonna tweak the anatomy, clothes and colors a bit more
- Just wanted to let people know that things are moving again, I've been practicing to shake the rust off and I've been working on a pose doll which will help me improve my art and put out better sequences The pose doll is now in it's final stages and I should be ready to start using it very soon
- I'll have some new stuff to show off soon~ Been practicing again and I'm getting the hang of things but I want to polish the stuff I have a bit more before posting Gonna be resuming the overdue commissions too~
- Bat is finally freeeee~
- Reposted by Lunar[Not loaded yet]
- Only 9 more shifts now, it's nice to be in the single digits, it feels exciting to be able to go back to doing art again soon, just working call center all the time feels pretty depressing and kills my drive to do anything else On October 30th the bat will be freeee~
- Job officially ends at the end of October, then I can finally go back to doing art again Only about 20 or so shifts remaining, it doesn't feel like should be a lot but it sure does feel far away still, that's probably just the call center burnout talking though
- Since the post from the other day I've been practicing drawing again after work, despite how draining work is Been struggling to come up with TF ideas to practice on though, no strong mood comes to mind Been missing the community aspect of it too, maybe I should join more TF servers or something
- Work has been getting more and more stressful but there's only about 8 weeks left before it's done and then I can go back to doing art full time Every shift lately has been chaotic from start to finish and it's just causing worst and worst burnout, I hate working call centers so much
- Hey everyone~ I'm still around, going to resume drawing soon just wanting to make sure I can give it my full attention It's been a slow recovery process, little by little I'm feeling better, still feeling a lot of fatigue and on and off vertigo but it's been getting less debilitating over time
- There will be art coming soon I swear, just been recovering from something nasty for the past 2 weeks, I'm hoping I'll be back in good health soon. This health scare might be the thing that makes me start taking better care of myself
- Going to try to get some art done in the next few days, I know it's been a little while since the last posts and I need to get the commissions done Working full time again is making days feel really long but it also makes days go by way too quickly
- The animation was a bit more jittery than I was expecting and I posed him very quickly since I was running out of time This is so far the best solution I can find for adding extra parts to a character during a TF It's rough around the edges on some frames but I hope it'll be viable eventually
- For the longest time one thing I've been wanting to do in 3D was to get individual objects to to look like one connected object, to smooth the shading where they interesect To this day I still have no idea how I would do that in a format that I can actually export to other software
- I know progress has been slow lately I really am trying to adjust to the new job Every time I wake up at like 7 in the morning I'm always tired, it's hard to adjust as someone who's more of a night person I hope that I'll eventually get used to it I can't spend all of my post work time sleeping
- For those bored of the 3D stuff I will be drawing and posting art this weekend, gotta put a dent in the commission queue on days where I don't work especially. Bat is very busy~
- Started learning the basics of setting up a control rig which greatly helps with posing characters for animations. Still a bit rough looking though, I might need to add more geometry or something.
- I still have a lot to learn XD This model is still pretty rough around the edges but it's actually starting to resemble my artstyle which is the ultimate goal~ It was really struggling to render this in real time, too many modifiers probably