Alan Zucconi
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
- Reposted by Alan ZucconiCADENCE HAS A RELEASE DATE!! ✅ Good shit puzzles! ✅ Makin' sick beats! ✅ Emotions & stuff! ✅ Pet the cat! ✅ 13 friggin' years in development! 🙀 Put it in your earholes 11 Feb 2026! youtu.be/YIN-nrFr7EQ Steam: l.madewithmonsterlove.com/wishlist iOS: l.madewithmonsterlove.com/ios_preorder
- All I want for Christmas is the prime factorisation of 2⁵¹²-1. 🥲
- Once you’ve finished binging Stranger Things, why not use the holiday break to learn game AI programming? 😎 If you’re up for the challenge, I made a 20+ hour course covering everything from theory to practice! 🧑💻 (Oh, and there’s a cheeky 50% discount in the next tweet! 🎁👇)
- Here it is! A 50% discount to get you started with the Game AI course! 😎🎁 alanzucconi.thinkific.com/courses/game...
- Let me introduce you to Drew's Campfire's channel, about elusive and interesting science and math concepts. ✨ Their video on the chaotic nature of double pendulum features some REALLY good animations! 😎
- You can watch the video here! 👇 www.youtube.com/watch?v=8jVo...
- Reposted by Alan ZucconiYesterday, the Epic Games Store decided at the last minute not to distribute the game, after having previously approved a release build. HORSES is otherwise now available on GOG, Itch, and Humble for $4.99. www.horses.wtf
- My documentary about the World Generation of #Minecraft has reached 2M views. For a small channel like mine, this feels such a big achievement. ✨ Thank you so much for all the love and support! 🤗
- You can watch the documentary here: www.youtube.com/watch?v=YyVA...
- Reposted by Alan ZucconiI am kinda missing this madness now! @tommy.aiandgames.com @aphraella.bsky.social @alanzucconi.com @msiemonsmeier.bsky.social
- Reposted by Alan ZucconiReminder: Spooky Express is OUT NOW! 🚂🧟🧛 Take charge of the only rail service willing to carry the undead passengers of deepest, darkest Trainsylvania. Steam: s.team/a/3352310 itch: draknek.itch.io/spooky-express iOS: apps.apple.com/app/id673842... Android: play.google.com/store/apps/d...
- A not-so gentle introduction to Orbital Mechanics! 🪐 My longest article is finally out! 📜 80 pages of interactive diagrams, for a deep dive into the fascinating topic of gravity simulations, Keplerian orbits, and orbital elements! 🚀 www.alanzucconi.com/2025/09/04/o...
- If you're interested in exoplanets, I've just update the catalogue on my site! 🪐 Where you can see *ALL* the confirmed exoplanetary systems in their full glory! 😎 📏 Up to scale 🌡️ Planet temperatures 💧 Habitable zones ☀️ Stellar types 🪐 Orbit shapes www.alanzucconi.com/2016/01/20/e...
- And being able to see different planetary systems side-to-side helps SOOO! much! 👇📏
- I'm working on a new explorable article! 🤩 It will cover one of the topics I'm most passionate about: orbital mechanics. 🚀 Get ready for a full derivation of the equations that govern the Keplerian orbits, with full code! 🪐 Is there anything you'd like to see covered? 📃
- Reposted by Alan ZucconiJust 1 week left to submit your talk! Don’t wait till the last minute. Meet our final advisor @alanzucconi.com , Senior Lecturer at Goldsmiths, one of 5 experts here to help shape your talk. 🎤 Submit by 1 Aug: submit.aiandgamesconference.com #AIandGames #GameDev #Conference2025
- Reposted by Alan ZucconiLast week, Goldsmiths hosted a 48-hour game development hackathon on campus, with participants working day and night to develop a game around the theme 'bubble'.
- Reposted by Alan ZucconiIt's never too late to learn Game AI! 🦾🤖 Over the past year I created an online course that teaches classical AI in to modern videogames, covering both theory and practice, from Behaviour Trees to Neural Networks. 🧠 (free trial link below 🧵👇) www.youtube.com/watch?v=qED1...
- So I've heard you're at the @globalgamejam.bsky.social... but does your local site have ACTUAL bubbles? 😏🫧🫧🫧 #GGJ25
- Can we PLEASE have a game jam where people actually MAKES those games? 👀
- GUYS IT'S REAL!!!
- Reposted by Alan ZucconiIt's undeniable that the "Creatures" series had a massive impact on many of the young kids who played it. 🐻 In case you missed this forgotten gem from the late 90s, the best way to describe it is a "Tamagotchi on steroids". 🐣 But if you want to learn more, stick with me for this thread! 🧵👇
- Once again, @goldsmithsuol.bsky.social will host the #GGJ25 this year, alongside #GameDevLondon & #UniJam! 📍 Goldsmiths, SE14 6NW, London 🗓️ 24-25-26 January 🌓 Open day & night ☕ On-site cafeteria 🛜 Free WiFi ♿ Accessible venue Let's make games together! 💪 globalgamejam.org/jam-sites/20...
- And if you're curious, this is a timelapse of the event we did in 2023! 😎 www.youtube.com/watch?v=oJKR...
- Reposted by Alan ZucconiAfter more than a year on Steam, our award-winning horror game, with an 80 on Metacritic, has finally received 50 reviews, 90% of which are positive. That amounts to around 4,000 copies sold. #gamesarefine
- Reposted by Alan ZucconiAnnouncement: The 2024/25 cohort of the Draknek New Voices Puzzle Grant have now been selected! grants.draknek.org We're excited to introduce you to the six indie thinky puzzle developers this year's grant and mentorship will be supporting, in the thread below 🧵
- Currently working on my longest article as of today. 20+ graphs so far, and counting... 📈
- Reposted by Alan ZucconiRemember the AI / copyright consultation? I'm having dinner with one of its principle authors on Friday. What should I say to them? Bear in mind, they aren't responsible for govt policy, but are involved in its execution, and they can frame how the response to the consultation is received.
- New year, new tutorial. Can you guess what I'm working? 🤓
- since its the end of the year, what's your most popular shader?
- (got the idea from this 👇) x.com/vonixskulls/...
- Let's not forget that in-game hints are not just a quirky design choice, but an ESSENTIAL part of making your game ACCESSIBLE for players with visual or cognitive impairment! ♿ There's a reason if many games—from "Tomb Raider" to "The Last of Us Part II"—use them! 👏 www.ign.com/videos/yello...
- If you want to learn more about accessibility design in videogames, I wrote a long article about this a few years ago, which includes guidelines and practical examples! 👇 www.alanzucconi.com/2021/05/24/a...
- Reposted by Alan ZucconiSon hormigas resolviendo un problema geométrico y es para flipar en colores.
- Reposted by Alan ZucconiA gentle reminder that Johnathon Selstad has compiled one of the best libraries of mathematical tools for Unity. 📊 Inverse kinematics, Bézier functions, Kalman filters, soft bodies, and much more. If you are a game developer, this is a game-changer! 👇 github.com/zalo/MathUti...
- Make learning Game AI your New Year's resolution. 🎮 This online course covers everything you need to know about classical Game AI, from theory to practice. 🤖 And it's 50% until January! 🎟️👇 alanzucconi.thinkific.com/courses/game...
- "UK government considering allowing tech companies to train AI on copyrighted content"
- Memes aside, this is a very complex and nuanced topic. For LLMs to be effective, they need to have some degree of cultural awareness. Which also includes knowledge about copyrighted content.
- I'm searching for an old 2D Flash game in which you could slow down time around your character, and the ability was used to redirect aiming missiles back at the enemy turrets. Anyone remembers the name? 🤔
- The AI and Games kickstarter has been funded! 🤩 For people like myself who are working in the field, it's great to see such an appetite for more Game AI content! ☺️
- Watching the micromachines inside our own bodies will never fail to amaze me. ✨ www.youtube.com/watch?v=Xe-8...