fromsoftserve
I make visual mods for ds1, ds2, ds3, bb, sekiro, ac6 and more! youtube: youtube.com/@fromsoftserve
- just put out the latest version of my dark souls re-remastered mod! massive update to izalith with over 150+ manually placed pointlights to simulate bounce lighting from the lava, new specular maps/normal maps, and many fixes! www.nexusmods.com/darksoulsrem...
- here's some ds1 dlc and kalameet pics from my work today for my mod! ported his ptde albedo and specular map.
- planar reflections are so cash money
- i regret nothing
- put out yet another patch for my re-remastered mod for dark souls 1! more polish, including mesh fixes, more parallax occlusion mapping, material fixes, etc, to many maps and enemies/objects
- it's so gratifying that when i started my ds1 mod in 2023, i had no idea what i was doing, but now I have the whole world converted over to dynamic lighting, meshes edited, baked lighting disabled. example: this room in sens fortress with sunlight coming in
- i'm almost done with my re-remastering of dark souls 1, restoring PTDE visuals and expanding them! www.youtube.com/watch?v=BOjS...
- doing a pyro run to check my ds1 re-remastered mod for bugs and polish it up. time to pop off against these gargoyles.
- just a couple of big dogs hangin out in firelink shrine in dark souls re-remastered
- i put out a new version of my dark souls re-remastered mod today. i've updated the mod like 20 times within the last couple of weeks. squashing the billions of bugs i created for myself while working on this for almost 3 years. www.nexusmods.com/darksoulsrem...
- feeling good about the outdoors portion of duke's archives in my mod. removal of baked lighting with dynamic shadows for the trees & everything else. I just added the foliage shaders so the leaves sway in the wind a bit, too.
- duke's archives vibes
- dark souls re-remastered (2026)
- demon's souls (2009)
- here are 4 screenshots from DS1 PTDE that i'm gonna use as references for my re-remaster mod today as i tweak the visuals. timeless art direction.
- after my mod was featured by digital foundry, I worked on an optional update today that brings back the unmodded visuals and art direction, but keeps the remaster elements of my Shadows of the Hunt mod! Thus, the best of both worlds! www.youtube.com/watch?v=6Dlb...
- just released an optional Original Visuals Restoration patch (say that 5 times fast) that restores the unmodded look to every area in bloodborne for my Shadows of the Hunt mod! it keeps the shadow rendering tweaks, and still disables ingame ssao, aa, and dof. best of both worlds!
- what a view
- i took some DS1 PTDE pics of the Kiln of the First Flame to use as references for my mod, so here they are, since they are absolutely gorgeous
- i'm kilnmaxxing
- if you'd like to see how firelink shrine differs from dark souls remastered to my dark souls re-remastered mod, this video is for you! youtu.be/do-3TArJo_w
- dark souls remastered vs my dark souls re-remastered mod
- working on a reshade for offline nightreign since one of my biggest gripes about the visuals is how BLUE everything is. so part of this reshade is defogging the blue to a more neutral color temp. also solo executor is a fucking revelation. before and after (also RTAO)
- here's 4 dark souls 1 pics from my work on my re-remastered mod today
- about to crack open a cold one with the bois
- played around with the glass material on the anor londo windows so you can see the gorgeous view while you fight O&S. still tweaking the actual colors, tonemapping, etc, of the arena. been really hard to replicate the look of PTDE with the baked lighting for this spot.
- my boi oscar is looking good
- here's some undead asylum pics for y'all from my mod
- carla is gonna make it out of this asylum ong