awkblue
GreasePencil & #blender3d enthusiast. He/Him
No AI/NFT
- Reposted by awkblueIn #GPSketch 1.5, you can also import brushes from Krita, Photoshop, Procreate, Clip Studio Paint! The tool will do its best to convert them with your settings in Blender but with the sidebar, you'll be able to tweak them with ease, then export them into your library!
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- Reposted by awkblue[Not loaded yet]
- Lost in this otherwise great video about how a software dies, there is this bit about shortcuts, and how people don't use them. I feel like #blender3d needs to hear this youtu.be/Yqaon6YHzaU?...
- "The majority of users tend to stick to between 1-10 shortcuts, which includes standard shortcuts for saving, copying and pasting, etc. And this isn’t just my opinion. It’s borne out in research too, some of which I’ve linked to in the description."
- "One study found that professionals using Microsoft Word overwhelmingly preferred to use app iconography rather than shortcuts, even though learning shortcuts would help them work more efficiently."
- (youtube link above already sends to the right moment of the video)
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- Now seems like a good time to remind everyone of this excellent moderation list you can subscribe to if you don't want to have to see any AI images in your feed. You're going to need it bsky.app/profile/aimo...
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- Reposted by awkblue[Not loaded yet]
- Wow greasepencil v3 brushes are... interesting. Now there is only the "brush" tool, which uses brushes which contain the fields : gpencil_tool (!) but also gpencil_vertex_tool, gpencil_sculpt_tool, gpencil_weight_tool ? (and that's only the gp stuff! sculpt etc is also in there) Nice one #blender3d
- Do I need to add that there is nowhere I can see in the UI to edit that field? Also, with all the inheritance and Oop patterns that blender uses, why aren't different types of brushes different subtypes to avoid all this unnecessary data in the brush model?
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- Reposted by awkblueThrow back to over 2 years ago?! At that time I was developing a real-time paint stroke post-processing package for Unity. I moved on because some of the tech + learning in that unlocked an even cooler rendering pipeline that I'm using in our current game. #gamedev #unity #realtimevfx #techart
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- Reposted by awkblue[Not loaded yet]
- Reposted by awkblue[Not loaded yet]
- I want to talk a bit about blender's UI design philosophy and why I think it hurts its adoption. Just as right now, the memes are Flow-ing about people opening up blender again for the hundredth time with intent to learn it, and giving up soon after. A #blender3d #b3d thread 👇
- Blender's UI-UX pattern is basically "data accessibility". Like a thin CRUD layer above its internal data structure. Is that a surprise that it has a "spreadsheet" view, or that it's possible to literally view the data structure in its outliner? A different way would be to focus on the user intent.
- There are many examples of that, a very good one is the property window, and all its tabs. What do you "want" to do when you open the materials tab, the object tab, the constraints or modifier tabs? Usually, you want to *access* materials, object properties, constraints etc. Maybe create new ones?
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View full threadAll this to say, isn't there a discussion to be had about what is a good workflow that would represent the way for blender to do things? And implement ways to make sure it's easy to conform to it? This discussion really needs to happen in order for people to join blender more easily.
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- Reposted by awkblueUnderdogs Win! Latvia’s ‘Flow’ and Iran’s ‘In the Shadow of the Cypress’ win Oscars. The winners in both the feature and short animation categories are huge upsets by little films that weren’t backed by money, celebrity, or power. www.cartoonbrew.com/awards/under...
- When I joined bluesky I was kind of sad about missing out on all the cool blender developments and experiments happening. After a lot of searching, I'm so pleased to have found it again! I know there are many others out there but my starter pack has now reached 50 accounts! go.bsky.app/T275pUKat://did:plc:53hqy5r34kskidzs2qut6umx/app.bsky.graph.starterpack/3ldxqa66afs2u
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- So, it looks like blender's bpy.utils.register_tool is weirdly broken. It throws a useless exception after checking if the tool already exists (instead of unregistering it like with operators), but unregister_tool() checks for the registration in the wrong class, so it also breaks. #b3d #blender3d
- This is in 4.2.7 LTS btw
- While we're here: things that make me cry in the bpy codebase: - files > 1000 lines long - inline imports in the body of functions - definition of helpers inside the body of functions (that are then called only once) - the amount of magic strings - not subclassing Exception why, blender, why
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- This is such a great example of what I was saying: how often do you discover new actions even as a veteran and realize they'd been here for years? Blender discovery problem perfectly exemplified.
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- Learning #blender, I think the biggest hurdle newcomers face is that blender's UI is first of all data driven, instead of workflow driven. You want a list of objects? Here's the outliner. Want a list of modifiers? A list of textures? A list of properties? It's got them all. Thread 👇#b3d
- However, you want to do some modeling? You want to paint your object? Here are 100 shortcuts you need to know, and 200 preliminary steps you need to know before starting. Oh and by the way, here are 300 operators you really need but they will all be hidden in some far away menu.
- I feel like this is both Blender's biggest flaw and biggest strength: by presenting data but prescribing no workflow, it invites users to create their own. This is probably reason number one for most people making add-ons : filling this gap. And, ironically, this saves it.
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View full threadAnyway all that to say that my method for learning blender has been to start an Add-on too, and cram it with every single thing when discovering I needed it. Focusing not on data but on workflow and discoverability. Hopefully this leads me somewhere, I'll report back.
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- Coming from twitter, the blender presence here is still quite sparse. I'm gathering the accounts I can find in a starter pack: go.bsky.app/T275pUK Anyone has recommendations for accounts that should be included? #blender #starterpack #npr #gamedevat://did:plc:53hqy5r34kskidzs2qut6umx/app.bsky.graph.starterpack/3ldxqa66afs2u
- I'm principally looking for cool node experiments, grease pencil, shader tricks, and exciting add-ons to expand my workflow.