- Learning #blender, I think the biggest hurdle newcomers face is that blender's UI is first of all data driven, instead of workflow driven. You want a list of objects? Here's the outliner. Want a list of modifiers? A list of textures? A list of properties? It's got them all. Thread 👇#b3d
- However, you want to do some modeling? You want to paint your object? Here are 100 shortcuts you need to know, and 200 preliminary steps you need to know before starting. Oh and by the way, here are 300 operators you really need but they will all be hidden in some far away menu.Feb 23, 2025 11:57
- I feel like this is both Blender's biggest flaw and biggest strength: by presenting data but prescribing no workflow, it invites users to create their own. This is probably reason number one for most people making add-ons : filling this gap. And, ironically, this saves it.
- By having flaws that need fixing, blender generates its community not unlike how Bethesda games generate theirs with modding: through hope and inventivity. The only issue is that too requires research and is not readily available to newcomers, also UI soon becomes flooded with panels.
- Anyway all that to say that my method for learning blender has been to start an Add-on too, and cram it with every single thing when discovering I needed it. Focusing not on data but on workflow and discoverability. Hopefully this leads me somewhere, I'll report back.