Samuel Mui Soon
Interdisciplinary Object.
Website: samuelclaricemui.carrd.co
- Reposted by Samuel Mui SoonGet this occult action thriller ttRPG for 1-7 people. Perfect if you enjoy playing powerful undead revenants embroiled in breakneck action, interpersonal drama, and occult investigation. Soundtrack by @mollynoise.bsky.social and human-made art by @stregawolf.art. Jump in now for early bird deals!
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- Reposted by Samuel Mui SoonJust a few days left to get 16 games for just 10 bucks.
- Reposted by Samuel Mui SoonHello. It's my final week as a full time game designer, and as if to underline why I can't do this anymore, I currently can't afford to cover my bills at the end of the month. All of my work on itch is on sale. Tell your friends, buy something, thank you very much. itch.io/s/179351/jan...
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- Reposted by Samuel Mui SoonThis is the new thing I am excited about. I got too tired to be invited on RTFM and so I made my own book club podcast. But it's not just me trying to say smart things about games. It's a two part show, with the second part being me engaging with audience feedback and comments!
- Announcing a new podcast: Rascal Reading Club! Join @newmadras.bsky.social as he analyzes RPG texts in an inviting, conversational framework. First up: the Warden's Operations Manual for @mothership.bsky.social.
- In addition to @breathingstories.bsky.social's seminal Autobiographical TTRPG 'Logan: The TTRPG', are there any other explicitly autobiographical games that anyone can recommend? Feel free to suggest your own! This is for an academic research paper I'm working on
- Reposted by Samuel Mui SoonWe also have a Showcase Zero 2025 bundle live now on itch.io/b/3476/showc.... Get 8 incredible games from @kobanya.bsky.social @backwardsttrpg.bsky.social @andrewgillis.bsky.social @cutestpatoot.itch.io @yanahn.bsky.social and me at over 50% off!
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- Reposted by Samuel Mui SoonInfinite Revolution: Overdrive designer, @gwencie.bsky.social, is the first subject to enter a new gauntlet, er-- recurring series: The Rascal 7. Seven extremely serious, hard-nosed inquiries meant to drill down to the core of a game. This time: mecha, magical girls, and the guts of dead designs.
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- Been reflecting on my design process as a whole Found out it's nothing to do with analysis, knowledge, or my own ability Instead, before a game is made, I start feeling the physical sensations of the game experience itself within my body. When I'm deep into a project it's like entering a dream 1/
- 2025 was a really difficult year for me in almost every aspect, but in an emotionally and mentally drained 'fugue' state I managed to create NOT ONLY a GM-less transgenre detective/investigation RPG BUT ALSO a JoJo-style strategy duelling game using the same system It's all playtest ready!
- Reposted by Samuel Mui SoonMe, @ehronlime.bsky.social, and @aaronmfking.bsky.social have stepped from the shadows to make the Council of Aarons public. We pass judgement on 3 Harvests, and evaluate the course of 2025--at least in tabletop games.
- Reposted by Samuel Mui SoonMy friends! The Apocalypse World 3rd Ed kickstarter ends on Friday night. We launched with a Q&A on Reddit and I think we'd like to wrap up with a Q&A here. Ask me anything! Ask @megueyb.bsky.social anything too! www.kickstarter.com/projects/lum...
- Colour me surprised though, when I found out Homi K Bhabha, Postcolonial Foundational Scholar, had a son and his son was the first evil ex in Scott Pilgrim
- Got tired of postcolonialism a long time ago Postcol scholar Homi Bhabha in 'The Location of Culture' writes in the opening that postcol is about 'going beyond' In this sense, once a good understanding of colonial structures and effects had been developed in my lived experience... 1/
- what is a game mechanic? maybe it's like the unified choreography of muscles, fibres, tendons, joints, bones, flesh, veins, and other body parts that twist, contract, and pull to drive and compose the hand and what is the hand but a tool of your intention and imagination?
- Coming up to a year of working in play therapy The experience integrates nicely with intuitions I picked up over my game design journey: mainly the practice of creating 'systems of provocation, facilitation, and action' to choreograph feelings, experiences, and memories into language and play 1/
- Been spending the better part of 2025 reflecting on what I've experienced over the past 5 years in regards to TTRPG design, art, faith, theology, critical theory, and general day to day things Now it feels like everything discursive outside of the 'making' and 'play' process is kind of pointless 1/
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- Had a brief stint recently where I sincerely dabbled/flirted with fine arts, mainly as a way to develop my practice and figure stuff out Did a few exhibitions, didn't really feel it But I came out of that era with a new, nuanced, more compassionate approach to thinking, doing, and making 1/
- 🚨Hello any 3D Animation folks out there!🚨 A young person I'm working with is asking for some help with the following question: What are some best practices for demonstrating weight in 3D animation with a regular rigged model (e.g. moving a bone on the head) RT for Eyes!
- Reposted by Samuel Mui Soon“Massive numbers of students are going to emerge from university with degrees, and into the workforce, who are essentially illiterate…Both in the literal sense and in the sense of being historically illiterate and having no knowledge of their own culture, much less anyone else’s.”
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