Wolfmyths
🏳️⚧️ Indie gamedev/software programmer
🎮 Creating a game called Photophantasma
😺 I love cats and progressive rock/metal
Profile picture by @sketchthewitch.bsky.social
Ko-fi: ko-fi.com/wolfmyths
#godot #indiegamedev
- I need to get my hands on older Bryce3D versions I love the style it outputs
- You ever think about creating a character that does something creative like art or writing, do they theoretically also create their own characters with creative outlets like a never ending recursion...
- Collabing with others for a game jam sounds very nice, I gotta get over that imposter syndrome hurtle I also dont know where to start, doesn't even have to be a game jam, it sounds nice not having to be in charge of creating every aspect in a game project
- Loving the Eldenring Nightreign cast, reminds me of games like TF2 where each member of the cast is distinguishable with their own personalities and interactions with one another The fan art contributes a ton too, I haven't been involved in a community like that in quite a while
- Made some music for this abstract project, I think it turned out pretty interesting youtu.be/XoJVDhOXw8s #Godot #Liminal #Dream
- Having some fun with abstract 3D modeling and then putting it in Godot Does this imagery invoke anything for you? #Godot
- Reposted by Wolfmyths[Not loaded yet]
- I'm finally ready to show some stuff for my next project, remember this is all prototype placeholder stuff, but this is the gist of it The scope of this project is very small, and no I won't explain what's going on #HorrorGame #IndieGameDev #GodotEngine
- I dont think I'll ever get tired of how rewarding it feels when you connect all these systems together that took so long to make and it just ends up working (fingers crossed) and interacting with eachother to make something cohesive I'll share the first proto type of this new project soonish
- I've been distracted on another, much smaller, gaming related project, I think the premise is pretty interesting, still prototyping though (unique controls are a pain to code) Its got some micro management, point and click/motion, and added spookiness to an otherwise mundane task
- Reposted by Wolfmyths[Not loaded yet]
- Me trying to replicate simple physics by using GDScripts lerp functions when there's a physics engine right in front of me I shouldn't code this late...
- Something funny I ended up doing just in-case I forgot to include a sound for a material, it plays a certain sound So if your footsteps end up sounding a little strange in the final product... my mistake 😂 #GodotEngine #IndieGame #HorrorGame
- Making a system for material based footstep sounds in Godot was a lot more complicated than I thought it would be
- Practicing some lighting techniques, I'm using the light object's distance fade params to try and achieve a stylized effect In the video, the lights in the distance slowly turn on as the player gets closer This also has a performance bonus so thats cool too 😀 #GodotEngine #IndieGameDev #HorrorGame
- So I have this weird bug with my particles in my game where they'll sometimes freeze in place (I think its due to me disabling the object before the particles finish), and this time they froze in a special way that made them look like eyes and it scared me for a second
- For the past 5 years I've been slowly losing the drive to watch these videogame presentation shows, this one might've been the final nail in the coffin
- Reposted by Wolfmyths[Not loaded yet]
- Any of y'all have methods for your madness? I don't think I have any other than my good music tracks are made past 1am
- Why did I decide to make a horror game, I get scared by ANYTHING I keep jumpscaring myself 😭
- I think I'm starting to get good at the vibe I'm heading for, it almost really looks like what you'd expect if someone were to take a photo during urban exploration (minus the funny bird, floating object, and money on the ground) #screenshotsaturday #GodotEngine #IndieGameDev #HorrorGame
- It's been almost my 1st anniversary since I began working on my game Photophantasma, kinda wild I think I've learned my lesson on scope-creep and pre planning as much as possible, hopefully I can be more efficient in the future as a game dev
- Haven't been active lately on here, but I've been making some nice progress in my game Photophantasma (I don't know if I made an official name drop) This is the game over sequence, text isn't final but I want it to give at least a similar message to this #IndieGameDev #HorrorGame #GodotEngine
- Working on some SFX and a new enemy, these squares are supposed to be giant air ducts, I wonder what's in them? 🤨 #GodotEngine #IndieGameDev
- Reposted by WolfmythsJust found out thanks to the latest update that Firefox has "AI" features. Here's how to switch them off.
- I got some cool stuff to share for #screenshotsaturday It's not much but I've been messing with baked lighting and I think I can pull off some cool stuff with it in the future #GodotEngine #IndieGameDev #HorrorGame
- I've had a bug for months in my code where the photocam would jitter back and forth from the threshold of being pushed against collision Turns out I just had to increase that threshold number by 0.25 and it works flawlessly Do I know why this fixed it? Nope!
- A few days ago Hakita the creator of ULTRAKILL released an almost 2 hour video on his insight of videogame creation As a new gamedev it's helped me realize how I should approach my projects better Here's the video for anyone interested youtu.be/LK6-_rY7GOs
- When I feel the need for a "hard mental reset" I like to socially lock myself away and play a JRPG, and then when I finish it, my outlook on life feels different if that makes any sense Other games like Signalis and Tunic have done this to me as well Does anyone else do something similar?