Raph Koster
Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @raphkoster@mastodon.gamedev.place
- Today I came across a project that rebuilt all of Tatooine from SWG in VRChat, and another that is recreating all of UO as a Valheim mod. Kind of wild to see.
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- Recommended posts, 2017-2025 It's been over five years since the last time I gathered up recommended posts in one place and added them to the menu above. I figured I was due. As usual this will include talks and interviews as well as articles. Just think of it as "my take on what the best stuff to…
- I never posted widely about the public health simulator design I wrote as Covid was shutting down the world. Until now.
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- This update went in today. Can't wait to see what people do...
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- This is unexpected. Not one, but three versions, and of course I am far from the only author whose quotes are for sale on canvas prints. Looks like three different manufacturers, and no, I do not get a cut. Fair use, I assume :D
- Haha, playing Geoguessr in UO. www.youtube.com/watch?v=XG1I...
- Well, this landed on the front page of Hacker News! news.ycombinator.com/item?id=4584...
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- Game design is simple, actually. Except when it isn't. Here are the 12 things you need to know.
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- We've been working on overhauling the visuals in STARS REACH for a while. Here's a look at what's coming up!
- Heh, I just got this reply on a Reddit thread about MMO design. :)
- I've been bad about blogging when stuff got added to my site. So here's a catalog of the last couple of years including a bunch of podcasts and talks!
- We have been working for a while on visual upgrades for STARS REACH, and are releasing our first video of those enhancements today! More to come! :)
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- Site updates It's been quite a while since the site was refreshed. I was forced into it by a PHP upgrade that rendered the old customizable theme I was using obsolete. We're now running a new theme that has been styled to match the old one pretty closely, but I did go ahead and do some…
- Just pointing at this again today. I originally did a version of this (without pictures and only 30m) at Casual Connect ages ago. @mitchlasky.bsky.social was a big fan of it iirc. www.youtube.com/watch?v=USeg...
- We recently showed off STARS REACH at a local IGDA meetup, and I also got to do an hour long talk about the history of online worlds, from PLATO to looter-shooters and beyond!
- They also talk about Theory of Fun. :)
- A giant build done by players in Stars Reach. It’s showing us what we need to optimize! youtu.be/rhvm3enxWkU
- Worth reading if you are curious about Stars Reach! hooby.blog/posts/what-y...
- Stars Reach doesn’t look like you remember I've been remiss in posting updates on Stars Reach here. I mean, the Kickstarter finished back in March (late pledges still accepted)! Today, though, I want to brag about our awesome AI and proc gen driven worlds. Over the last few releases, we have been…
- If you haven't seen Stars Reach in a while, you might be surprised. :)
- From our daily standup today: Major issues to help track and resolve before playtest: Season Curve causing flora to burst into flames
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- "That's the craziest thing I have ever seen in any video game!" www.youtube.com/watch?v=XTma...
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- Been tracking this one for a while, glad to see it launched! store.steampowered.com/app/1304610/...