Ken Duncan
Always open to creative endeavors!
Owner of Duncan Animation Studio.
Pasadena, Ca
Photography is a hobby..
kenduncan.darkroom.com
instagram - kenduncan9
- Aladdin: During the "Friends Like Me" song, I animate these belly dancers who appear from flames and run over to Aladdin. The producer, who took belly dance classes, advised that placing one foot forward on a toe will allow the hip/pivot action. #bellydance #penciltest #2Danimation #aladdin
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- The style of the film was rather "cartoon". So the girls are drawn in a way that I draw....with some homage to the 1940s era of animation.
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- The negative was usually quite large, so they could paint, or stipple, things out on the negative before making prints. This was done for portraits...painting out skin blemishes on the negative. Or they could paint things out on the actual print and the take a photo of the print for a final image.
- "Hercules Footage Report". The final weekly report. We used "footage" to asses the work total. (1 foot = 16 frames of 35mm film). The goal was to average 5' a week (16x5 =80 frames). My own animation total was 4 minutes of the film. Along with supervising others, and attending countless meetings.
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- Close.. 377' x 16 frames= 6,032 frames. Film is literally 16 frames per 12 inches when measured. Some images are held for 2 frames, some for 1 frame. The number of total drawings then, about 4,200. Roughs first, final roughs, and redrawn completely hey the Clean-up drawings. 10,500 pieces of paper?
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- Uh, I'm pretty sure this is all real.
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- Young people be like; "That's B&W, I'm not gonna watch that".🥹
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- It seems to be, "Don't be a Sucker"
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- Errr, not the people commenting on this post. And not "all".
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- Agreed
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- Americans can't admit it, but Putin is the real leader. He's drooling as he watches this directive become reality. 🤤
- A Desk's Journey.... Here a little story about my old Disney animation desk. Someone recently contacted me about it. (I signed the underside of the tabletop)... #disneyanimation #kdunc9 #animationdesk
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- It seems magical
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- Assistants basically rough inbetweened shots. Or sections of some shots. So it would be difficult to quantify a quota. The records would show what they worked on....
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- Nice guy.
- Yes, he was an assistant in the film.
- There were around 40 animators on the film.
- I'd been finishing up the animation of Meg, when I was asked by the Tarzan directors to be Supervising Animator of "Jane". The film was already in production so I started later the other animators. Some of Tarzan was already rough animated, such as this one; this is one of my early Jane tests.
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- Yes, the directors felt it slowed the chase to a "stop"....
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- Yes, thank you. The directors felt that it slowed down the chase sequence too much. Once they decided to truncate the shot I gave it to another animator to change it. I disliked re-doing animation...🧐
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- No I've not seen her before...
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- Garbage with feet
- Additional Belle scenes that I animated; the Library sequence....some in color, some as pencil tests. The Beast was beautifully animated by Tony DeRosa. (clip via Giuseppe di Maio) #beautyandbeast #belle #disneyanimation #penciltest #2danimation
- Belle Animation The 2nd film I'd worked on after arriving at Disney. I mainly animated some of Belle in the film, including these scenes with Gaston. Animators: Belle- Ken D. Gaston- Andreas Deja LeFou-Chris Wahl Bimbettes- Dave Burgess #beautyandbeast #belle #disneyanimation #bellegaston
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- Mm, I'm not sure who did most of the Gaston scenes.. It's a good one though.
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- Yes, when supervising a character i usually didn't want to animate any others in the scenes, feeling that I didn't have a full understanding of the other characters. I wanted to focus on creating a strong performance throughout the film, with my team..and to animate as much of the character myself.🤓
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- Acting is generally one character reacting to another. So we decide on who is leading the action in a shot. i.e. When he grabs the book, she reacts. So we did a sketch of Belle's location when he grabs book, then Andreas roughed out Gaston. I roughed Belle. Upon Director approval we finished shot.
- Meg's kiss; My animation of the kiss; it seemed appropriate that Meg took charge here. Hercules animation: Andrea's Deja (Thanks for Jake Lee Animation's post) #herculesmeg #penciltest #2danimation #kiss #disneyanimation
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- Animator preference. I like drawing with red pencil, some use blue or normal lead....
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- Crazy. Glad I don't really buy any of these products, except Gillette razors and mineral water....
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- Yeah, it was the first sequence into production, so pretty much everyone worked on it.
- Although I wasn't the supervisor of Jafar, I was part of the animation team, during "Aladdin". This is one of the scenes I animated. He was calm in the shots prior to this one (speaking to king) and then he builds into this anger... #jafar #disneyhercules #2danimation #kdunc9 #penciltest
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- Never thought of that but Mok has some of my favourite animation, especially in his red costume. Jafar does have a similar design style to ZigZag in "Thief and the Cobbler".
- More Captain Amelia designs Trying out head shapes, costumes, promotions, etc. It would take several weeks/months to get a final approved design (it needed to be animatable). #captainamelia #characterdesign #treasureplanet #femaleleader #kdunc9 #2danimation #disneyanimation
- Scroop test: Treasure Planet's ship was CG. I thought it'd be cool to have camera motion for his scenes. I animated his lower body in CG set and his upper body performance on paper. Unfortunately the film didn't have many camera moves to need this approach. Voice: Brad Dourif. #scroop #penciltest
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- Mmm, i probably thought of the physical stature of Steven Tyler (Arrowsmith) more when designing
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- Only in this test scene. Dourif left to film "Lord of the Rings".... He was replaced with Michael Wincott for the actual production.
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- The directors wanted a cartoon, graphic style. They hired English Illustrator Gerald Scarfe. He sketched several designs and it was the bases of the style. (And classic Greek design). We then designed our own characters for animation. (Gerald said he had a hard time drawing females).
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- Me too!
- Scroop; Voice actor (Mark Hamill would have been cool). Scroop was painted digitally using Corel Painter (circa 1999) #scroop #treasureplanet #voiceactor #villain
- Scroop: Although I focused on animating "Captain Amelia", I also Supervised "Scroop" I animated this scene early in production. He was designed with a spider/crab lower body, crab claws, insect head, and some human upper body. Note his weird tongue. "Creepy" was the goal. #scroop #treasureplanet
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- Yes, that sort of character has a specific purpose,i.e. the shark in Jaws (large shape that terrorizes), the policeman in Psycho(intimidates), the father in Cloudy/with Meatballs (monolith of a person, funny in context, eyes shown occasionally), robots with no eyes seem detached (trustworthy?).
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- Anytime. I could discuss it all day. But tough with only 300 characters at a time...🥹
- Generally, humans mostly look at other people's faces to read how they're feeling...in that long Jane "boot" scene I posted, she's running around, but her head does flop around...the viewer can read her expression at all times. She's acting out what's in her memory and we see her concern, then joy.
- Specifically we look at people's eyes.
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- In a film, you decide on what you want to communicate to an audience, and when. Is a character stoic early on, causing the audience to be curious about what they're thinking? Then do you reveal why, later in the film and reveal a character change? Each scene/pose communicates what you want it to.
- It's a combination of both. Or it can be specific to a character... i.e. Buster Keaton was "stone face" and that became part of his personality. A raise of an eyebrow along with the timing of body motion can communicate a lot. (Timing is very important)....
- Doppler; During the early design phase of "Treasure Planet", I sketched a few ideas for Doppler. At the time, the directors wanted Jeff Goldblum to voice the character. (Sergio Pablos would design/animate Doppler). #doppler #treasureplanet #characterdesign #2danimation
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- Yeah, I would usually animate in terms of "pantomime". How does a character communicate what they're thinking/feeling physically speaking? A lot of the young audience may not understand the words being spoken. A character may speak with "brave" words, but physically we see they are "worried", etc.