codetard
purrveyor of codexslop. synthetic fabric enthusiast
- you can get really far by asking yourself "what's the most embarrassing question a person could ask me to expose my lack of knowledge?" and then finding out the answer to that question, and repeating
- my stupid son
- codex testing character creation. makes a coder named ilya who wants to expose their evil former employer
- I know I'm really reaching here sorry
- lol codex update made bg terminals no longer experimental and broke long running blocking commands. max length is 30s before control is returned to the agent and the terminal is moved to the bg. no way to keep an agent in "waiting for remote instructions" that doesn't pollute context with polling
- also, this 30s max yield time applies to any command the agent would use to control how often it polls the background terminal. so... if you try to tell it to poll less often than every 30s, the sleep command gets backgrounded too
- I had a system for sequential turn taking in a multi-agent TTRPG environment that relied on letting agents be paused for arbitrarily long using a websocket connection that the host could close to wake the agent up and tell it what to do and now it sucks
- how does one share writing in such a way that acknowledges that there is likely very little value in it for the reader?
- like "I am sharing this instead of storing it in obsidian forever because I would get satisfaction out of knowing people were subjected to my thoughts and memories but I have no value proposition for why you actually should subject yourself to it"
- I wanted to try out having the simulated depth fov of the die change when rolling, but computing the right scaling and positioning to keep the cross section within the bounds was too expensive to change in realtime, so I switched to a LUT
- they makin new types of women in labs that look like aliens to put in tv shows as supernormal stimuli
- problem: ortho perspective of d8 d12 and d20 makes the chosen face too small compared to other dice at the same scale, but we don't want real side-to-side perspective. solution: fake depth perspective with a vertex shader then recalculate the bounds of the cross section and rescale to fit
- I was very dissatisfied with the polyhedron die icons I could find, but I didn't really know what I wanted. so I made this mockup in threejs to see what works and what doesnt in terms of scaling and alignment and behavior with an ortho camera.