The faith
@laurieblake.bsky.social puts in both hope and humanity is admirable, and they infused it all into Why We Fight.
I'm more cynical on games leading us to community action, but RPGs such as this, Mad as Hell, ECO MOFOS, etc. show a hunger for radical storytelling engines.
Why We Fight's designer believes RPGs can teach players how to put their politics into direct, radical action, even if the steps between tables and communities aren't so clear.

Why We Fight sees a connection between dice and direct action
Play as praxis boasts one ardent defender.