Mathieu Joffroy
Gameplay Animator @RockstarGames
Game Dev/Gamer/Guinness Enthusiast.
Prev: Frontier, nDreamsVR, Rebellion.
Opinions are my own.
- Made this quick run cycle for Junker. The one I had previously used wasn't quite right, so I'll make some derivatives from this and see how it all feels in game. Bit sick of doing loco for now so may do an idle fidget or something next 😆 #animator #gamedev #animation
- Had a tinker with this walk setup. Got it blending much nicer. Also started to go down a stride warping rabbithole but that's a whole other can of worms, which I might open later. Just gonna start getting the run assets and start/stops in for now. #animation #animator #gamedev
- First implementation of my eight directional walk. Needs a bit of fine tuning as some of the blends are a little funky. A big part of game anim is getting everything in and then iterating on it, so I'll spend a bit longer before I make a jog set. #animation #gamedev #animator
- Made a backwards walk cycle for Junker, for use in a loco blend space in UE5. Slow progress due to not much free time but I'll just keep adding things bit by bit. Was kinda weird doing a backwards walk tbh😆 Rig by Kiel Figgins #animation #gamedev #animator
- Actually had a free weekend (for a change) so I threw this walk cycle together, for use in my UE5 project. It's only first pass but I'll iterate on all the loco later, once I get it implemented and start fleshing things out. #animation #gamedev #animator
- Obviously very early days but realised I had an old run cycle I could use for Junker. Only 2 assets so far but am looking forward to fleshing it all out. Trying to get that stepped anim feeling good is going to be fun. Rig by @KielFiggins #animation #gamedev #animator
- Made this first pass base idle for Junker. Gonna make some variations/fidgets and start fleshing out her idle behaviours in UE5. Then I'll do some loco. Then who knows, might go all the way down the rabbit hole with this one! Rig by Kiel Figgins #animation #gamedev #animator
- When I was working at nDreams I had the pleasure of animating some cool ghostbusters shots, that I never shared. So here's a wee snippet of some of the work I did on Bruiser while I'm "in between" personal projects. #animator #gamedev #ghostbusters
- Thought it might be fun to get a stepped on 2's version of this shot. I think it is kinda fun tbh. #animator #gamedev #fallout #animation
- Just hitting my quota of 1 - 2 personal projects per year. First acting shot I've done in literal years, it was tough but very fun. Lucy from the Fallout show has got to be one of the most quotable characters ever, so many great lines! 🤣 #animator #gamedev #fallout #animation
- Reposted by Mathieu JoffroyNOTICE - LOCATION CHANGE: This Thursday the 10th is our 10th Edinburgh Game Dev Drinkup and we're trying a new location - the Hollyrood 9A (map in the link - just a short walk from the BrewDog). I've had enough of the BrewDog founder idolising Elon Musk. www.eventbrite.co.uk/e/game-dev-d...
- Reposted by Mathieu JoffroyFPS Shotgun anim set! Love working in First Person at the moment.