Brushbolt
Studio specialized in video game UX & UI outsourcing. Powered by #NoesisGUI, we integrate into Unreal, Unity or any custom engine. All platforms supported.
- Last week we felt the need for a little rest for the salesman hat. Had a look at Captain Tsubasa - Edit Character and it looked like a fun little challenge. Video covers layout, rig and intro animation, maybe we will make another one covering, interactivity, navigation, etc. Enjoy :)
- Let your team focus on what they love and do best. We take care of UX & UI. You get faster iteration time, happy developers and seamless communication with users. Best way to cost effectiveness, counting with experts co-development partners in the field. www.linkedin.com/pulse/how-we...
- Showcasing some of the challenges we have tackled with #NoesisGUI. This one is a replica from a Ratchet & Clank. Where we address composition, custom scrolling and details on top of the selected item. Check it out! www.linkedin.com/pulse/showca...
- I’ll be at Develop Brighton #developconf from Monday to Thursday. If you want to chat about ux development either from designer or programmer side. I’d love to :) get in touch!
- Game settings are often a mess—but they don’t have to be. We built our Semantic Controls to let content & UX/UI live independently. Designers get clarity, devs get peace, and debug views come for free. See how simplicity wins, even in complex use cases. www.linkedin.com/pulse/taming...
- About the productivity improvements of iteration independence. This time covering a sometimes forgotten role, the Content Designer. And how to empower their development experience. www.linkedin.com/pulse/boosti...
- The single most important aspect of control customization you want to know about Noesis. These 3 pictures, are the same control :) #gamedev #ux #ui #dev #tools www.linkedin.com/pulse/contro...
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