Etienne Jacob
creative coding, posting loops on other platforms
bleuje.com
- I made a website where you can compete on different optimization problems, and visualize solutions. I designed a few original problems and can add more later. Feedback welcome! → bleuje.com/optimization...
- color work on Variograph project
- [Not loaded yet]
- this looks great!
- [Not loaded yet]
-
View full threadThanks. I've got this project, "variograph", which similarly renders a lot of dots from input parameters. I just put a function to find roots of one of your posts' polynomials. I guess it's very broken so far but it runs in less than 1 second on GPU to make this. It stops at 8 newton method steps.
- I can't send images in DMs. I got this with 150994944 dots/particles, 12 Newton method steps, and work on random Newton method seeds positions. It takes less than a second to render.
- How long does it take to render the image?
- [Not loaded yet]
- [Not loaded yet]
- I've got this video from 2022, experiment with inertia looking similar to some of your results: www.youtube.com/watch?v=uIYE...
- A webpage for an interactive shader animation: bleuje.com/js_sketches/...
- Not a fluid simulation, using the physarum algorithm ("36 Points" version by mxsage, described in my article) with nice parameters
- I made a typeface, it's called Flexflex 🔠 I've been working on this project on-and-off for many months. Very happy to finally release it! Flexflex is a typeface that responds to spatial requirements rather than imposing them. Website: ronikaufman.github.io/flexflex
- Recent exploration with my program 'variograph'
- new gallery/webpage for this project: bleuje.com/variograph-g...
- I made a typeface, it's called Flexflex 🔠 I've been working on this project on-and-off for many months. Very happy to finally release it! Flexflex is a typeface that responds to spatial requirements rather than imposing them. Website: ronikaufman.github.io/flexflex
- Very cool, I might try things with it
- [Not loaded yet]
- [Not loaded yet]
- I'm not sure doing complex things with different simulation parameters par agent is a good idea, from my experience. It'a also not used in 36 Points. But would be interested if it's successful on your side. On my side I would like to get closer to 36 Points with different deposit.
- [Not loaded yet]
- happy to see you experimenting with spatial variations of parameters. Do you plan to use a more complex simulation algorithm with more parameters?
- I wrote this article explaining algorithms for physarum-style simulations bleuje.com/physarum-exp...
- [Not loaded yet]
- nice, I don't have good knowledge of what people usually do to implement physarum. I feel like most people don't use compute shaders and don't do atomic add. I went into the atomic add just from trying to implement the Jeff Jones paper myself.
- [Not loaded yet]
- nice, how are you doing the deposit? drawn dots, or atomic counters like me? Also that's a large resolution you've got!
- [Not loaded yet]
- please try stuff and report results :)
- [Not loaded yet]
- my pleasure!
- [Not loaded yet]
- that's so nice to hear! thanks by then it'll probably have more stuff but I should still try keep it concise. Thinking about pressing buttons to show more parts/details or videos, so that the article doesn't appear to be longer
- [Not loaded yet]
- thank you!
- [Not loaded yet]
- very impressive
- Some screenshots from my interactive physarum project, just starting to experiment with parameters randomization for exploration. (project details/code: github.com/Bleuje/inter...)
- (changes: new points, higher resolution, more particles, french version)
- minesweeper game in which you can use some Tetris pieces: bleuje.com/js_sketches/...
- Made this minesweeper game variant where you move and can put walls. The idea is that placing walls gives information by counters change, but also limits your movement. bleuje.com/js_sketches/...
- [This post could not be retrieved]
- Here's a project about making larger images from a base image by stitching. I just made this openFrameworks version today, my first implementation was in 2012-2013 github.com/Bleuje/dijks...
- [Not loaded yet]
- actually a fact that doesn't rely on digits notation right? that makes it better :)
- [Not loaded yet]
- very cool
- [Not loaded yet]
- [Not loaded yet]
- yes I noticed the bad compression. By the way, mastodon has perfect quality when uploading mp4
- the morphing seems quite painful to implement, I like it
- [Not loaded yet]
- it's wonderful
- Sharing something I haven't shared on twitter, the list of all my animations that use the Hilbert curve: bleuje.com/animationsit...
- Hi bluesky ! We can't post gifs here and I find it annoying because I make gifs.
- 60 fps mp4 test