Okay early thoughts from someone who no-lifed the early access weekend for Path of Exile 2.
Difficulty feels amazing, love the boss fights and having to master mechanics and dodge.
Using uncut gems to allow you to choose what skills to level up or try is a great system. Huge surplus by cruel.
Two button play style. Ran two builds with this. Witch that did the frostwall + fireball combo. And Witchhunter that does Grenade + Detonator. Have to say that this feels like bladefall/blade blast. Not new to the two button playstyle but it felt great in two. Love that there are more options.
Gearing and loot. This is where I'd like more transparency from GGG. In livestreams we were told that with runes, and dropped currency we'd be able to craft replacement gear through the acts. I found this to not be my experience at all.
I'm in maps, and currently wearing an amulet with lvl 18 requirement, and gloves and rings that are level 23. Haven't been able to craft, merchant or find anything better.
I am far luckier than most, had at least 5-6 Alchemy, alongside a lot of regals. And still couldn't craft better gear.
Dec 9, 2024 16:53GGG is in this weird middle ground. Punishing, difficult games are fine and fun! But if that's what you want, let it be known that item acquisition will take a hit. No, i don't want loot explosions like PoE 1, but if you say I'll be able to craft upgrades OFTEN, then let it be true.
These are all thoughts from someone that got a Witch hunter into end game around lvl 64. And a Bloodmage to level 43. Your mileage may vary, and it's early access, but this is the feedback I think GGG is looking for. Solid game, just kind of confused when it comes to loot and gearing.