- #TTRPGs If you give your players a riddle, and one of them comes up with the wrong answer, ask them to justify their answer. You might be convinced it's right, and even if you don't, they'll have a chance to enjoy the spotlight. It's more engaging than saying "no" and going onto the next player. 🧵
- I used this in my Beast the Primordial/Changeling the Lost campaign yesterday. I asked one player for an answer, they were wrong, I said "no" and moved on. The next player was close, but still had it wrong. I asked them to explain. Then I had the third player also guess. He was kinda close. 🧵
- I went back around to the first person, and asked (diegetically) "how did you feel when I told you that you were wrong?" And they got to explain. It was a great character moment, and just asking for their explanation was a great way to keep suspense going, as I moved between players.Jan 14, 2026 13:25