Creta Park
About me : cretapark.me
- Korean, English OK!
- Indie game developer and C# programmer.
- Working on SunnySideUp and @stations.cretapark.me
* Repost, opinions do not represent the company.
- This is when you forgot to use StartAssetEditing / StopAssetEditing on automated modification with huge amount of assets : #unity
- I'm currently dealing with @unity.com where warming up takes 58 minutes for opening project in fresh. It's too shame that Unity doesn't provide export datasheet from profilers/analyzers. Import Activity window, I want to orchestrate your data for getting insight what's going on... #unity
- Started to make prototype environment, I have to make various tiles for prototyping... (I have no idea why I picked -Y up for gizmos lol) #godot #godotengine
- Speaking of Flash, there's no equivalent to its drawing tool UX afaik. I'm not sure if there's a petition about it, but I hope some vector graphics tool will have a simple 'draw' feature to create vector shapes like Flash did... Here's some example 1/6
- Line tool - Lines can merge if they have the same properties, like colors - A single click selects a single stroke; a double click selects all lines that have the same properties - You can easily delete lines This creates a very straightforward workflow for making the shapes users want. 2/6
- The paint tool is very powerful - You can literally 'fill' closed shapes defined by lines - Fills can be divided using a line, so you can 'crop' the filled shapes as needed 3/6
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View full threadSo this concludes why Animate (Flash) is special compared to Adobe Illustrator and Affinity Designer. It literally allows you to 'draw vectors' in the truest sense. 6/6
- No open sourcing ActionScript AVM is cringe and this is crime for ecosystem of Animate content creators... What the actual fuck @adobe.com???
- It was pleasure with you, Flash anyways...
- Is it how to make fewest possible non-allocation in Godot right?Glad that has general solution for it...
- In Godot, I've noticed that StringName is cache purpose to avoid allocation, if then, how can I use like this? #godot #godotengine
- I was thought it was bug... lol That was too obvious, I think I've become too insensitive to like this because of Unity... #godot #godotengine