Liza Knipscher
Game dev who loves making randomly generated critters and does so as often as possible. Developing Cookie Gardening and Biolune. Owner of Meep Engine: meepengine.com
Biolune: store.steampowered.com/app/3070190/Biolune/
- Coral beast
- Lesson from developing a complex ecosystem/genetics sim: the arbitrary constraints you set for convenience, performance, etc., are as much a part of your sim as physics, genes, and so on. For example, capping the animal population at 100 vs. 200 can cause evolution to go a totally different way
- (This is written in second person because presumably everyone who follows me is either currently building a complex ecosystem sim, or planning to start one very soon)
- Busy day
- Pleasant little ball of spikes
- This one is a little hard to wrap my head around
- Elephant
- [adds "Frog Rat King" to résumé, then deletes all other text, such that résumé is just a blank sheet of paper with "Frog Rat King" in twelve point Times New Roman at the top]
- An EXCELLENT potato
- A Good Tree