ameye
rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev
- Trying to add GPU-based object picking this evening to my map data renderer. The idea is to render each building with their unique ID and then read the pixel value under the mouse to know which object it belonged to (in theory 😀)
- Definitely selecting *something*
- Added some profiling to my map renderer so I can see what needs optimizing 👀⚡ A lot!
- New side project! A 3D renderer based on OpenStreetMap data. data gets streamed in tile-by-tile as I move around and together with some triangulation the buildings are generated Next: occlusion culling, correct building heights, roads, bodies of water Also runs in the browser through WASM
- some more WIP images
- Continued working on the OpenStreetMap renderer! Added building heights + some nicer shading using a gradient. Next is water and roads! Maybe a sky?
- Added most land types! This means water/parks/roads/sand etc. 🌳 Next: a sky! Also need to do some performance improvements since all tiles stay rendered and in-memory right now.
- Outlines!
- Handcrafted by a team of three, OKU takes you on a poetic journey through the Japanese countryside 🌸 Pack your bags and wishlist on Steam: store.steampowered.com/app/3590650/...