- working on improving the particle system. these size and split on impact like they are breaking apart. in the original I also counted the bounces and killed the particle after 3, not sure if Ill bring that back or not. #blender #blender3d #b3d
- trying a new approach to smoke simulation in geonodes. field based fluid sim with a particle sim as an emitter. #blender #blender3d #b3d