Garreth Dean
Programmer | 3D Artist | IndieGameDev
⇝ QA Automation engineer
⇝Nostalgia junky
⇝Developing Cloaked Protocol 🫵👉 neonspires.com
- I've been reading a lot lately. Manga mainly with the occasional book. Life gets rough from time to time. Things come and go. One thing that will always stay is the experiences and memories.
- Was looking for a way to light the main character when getting near emissive materials WITHOUT using a light source. No lights No Texture Edits No messy texture swops. Simple Vertex lighting #gamedev #gaming #AugmentProtocol #IndieGames
- Augment Protocol is a PS1-style wave shooter set in a retro-tech future. NeuraCorp’s illegal augmentations have overrun a research facility. You play as Megan Marsh, a PMC tasked with containing the fallout. The Steam store page will be live soon. (*NB - WIP*) #indiegames #games #3D #Stealth #unity
- I started making PSX assets myself, along with some of the commissioned props, to speed things up. The white cubes change colour during runtime #indiegames #psx #lowpoly #AugmentProtocol
- Reposted by Garreth DeanIn the forever fight against draw calls and excessive material use, i've spun up a new trimsheet that i'm really enjoying. has a very cohesive look across gear, and each piece feels decently unique despite coming from the same trims. #GameDev
- Thank you to everyone whom responded to my request. I have found a 3D artist with the skills that fit my project. I will be dropping some beta CD keys for playtesting in the next week or so and ill most probably need a animator to help make some animations
- Looking for a 3D Artist (Indie / Small Budget) I’m a solo developer working on 2 games. I’m looking for a 3D artist to help create stylized assets (low-poly / retro-inspired). I want to be upfront: this is a small-budget indie project. Strictly PayPal transactions only. #indiegame #indiedev #3D
- The mood is stealth action espionage . It needs to feel believable and needs to look believable but with that PlayStation 1 look with the 256x256 textures, baked dithering and 16 bit colours.
- So, I'm looking for modular assets , props , hero assets . Kinda a bit of eveything . I've tried to use asset packs in the past but they usually have too much geo and reducing them is way to much work. Reducing the textures alone also breaks that ps1 feeling . Unity is the engine .
- It's been a while. I have been cooking really hard. I started to finalize the UI for #ProjectAugment. #videogame #indiegame #gamedev
- Pre-Alpha Demo is ready for play testing. Head on over to: discord.gg/fSVUpYdNn5 and check out the announcement channel for the details! #games #indiedev #PlayTest
- I will be selecting a small group of people to playtest a silly early pre pre pre pre pre alpha build of Project Augment. Even is created over on Discord. The invite link is available for 1 day only - discord.gg/su8Xf4Hb