Jacob (Glass Revolver)
head of glass revolver
we're making We Kill Monsters: store.steampowered.com/app/1792460/We_Kill…
- when sacro rises 👁️
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- a place to rest
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- wind storms
- play a little tune to attract nearby moonlight children
- umbrella! store.steampowered.com/app/1792460/...
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- My 3 year old daughter is apparently making a game on her toy laptop called "You Kill Monsters" and it's about "finding babies"
- if you wanna use big sword you gotta carry it around, don't lose it store.steampowered.com/app/1792460/...
- better quality imgur.com/xzhNo56
- cleaning up bow combat, still wip but looking/feeling a lot better
- mindless husks wandering the shell
- jesus the quality.. this one's better imgur.com/9nTZEPz
- find keys on the remains of shell alchemists
- some fun sword throwing stuff
- observing some egg people
- LORE
- nights in the shell are cold and require a fire
- Reposted by Jacob (Glass Revolver)Opening environment progress. I'm happy to share that VFX artist & Promesa developer @yulelepalacios.bsky.social has joined us & is working on a dither shader that gives the game a slightly impressionistic look. Models by Megan Acosta. Everything featured is still very WIP. We learn more every day!
- squeezing through
- they're watching 👀
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- did a little 3 day game jam between friends ULTRA MORNING COMMUTE get to work. don't get hit by cars. shoot them if you need to. glass-revolver.itch.io/ultra-mornin...
- cooking up some angel meat
- a shell alchemist watches the heavens
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- once all the throwable potions and traps are in this can really be turned up to 11
- shell fruit grows in the cracks of old structures