qbieshay
Chaos gremlin - NO NFT - Opinions are my own.
Technical VFX artist @PrehensileTales, @GodotEngine particles maintainer
She/Her
- Reposted by qbieshayHappy to announce that Evil Trout Inc. is now a Corporate Silver level sponsor of the Godot Development Fund. Even though the engine is free, it takes a tremendous amount of work to build and maintain, and our company's success has been built on top of it.
- Reposted by qbieshayThis has been a great year for the engine, but there are still a lot of things we would love to do. If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time. 👉 fund.godotengine.org
- Reposted by qbieshayGodot 4.6 dev 3 completely overhauls SSR and the impact it's had on the overall visuals in the engine is insane. This is one of the biggest leaps forward the engine has taken visually in a while! godotengine.org/article/dev-... github.com/godotengine/...
- Gameplay effects i made for #StarlightReVolver! That teleport effect is one of my favorite of all times 🥰 #VFX #RealtimeVFX #GameDev #Unity3d www.artstation.com/artwork/5WxwOg
- Are you ready for another explosion of color? Green this time 🍀 Here's the VFX i made for Ren, a character in #StarlightReVolver Check it out on artstation www.artstation.com/artwork/eRN4vY #RealtimeVFX #VFX #GameDev
- Published another piece on artstation of the VFX i made for #StarlightReVolver ! Beams and hearts and crystals! www.artstation.com/artwork/a05D... #RealtimeVFX #VFX #Gamedev
- Reposted by qbieshayTerraBrush running in Godot 4.5 WITHOUT C# 🙈! All features are ready now, I'm just doing the final tests! Wanna help me test it? #GodotEngine #gamedev #indiedev
- Reposted by qbieshayOur FIRST MAJOR UPDATE is live! this patch addresses things like: 🥊 combat re:work & gameplay changes (+improved solo experience) 🎮 gamepad & steam deck support 🌠 world conflict & our first antagonists?! read about our update below!
- Reposted by qbieshaySTARLIGHT RE:VOLVER IS COMING TO EARLY ACCESS AUGUST 27, 2025 Watch our release date trailer feat. IRyS for our new original song “Waiting for Me” ✨
- Reposted by qbieshayWe made a new GDScript Formatter for Godot 4, written in Rust: www.gdquest.com/library/gdsc... It runs fast enough to use on every save on a laptop. Please give it a try, and let us know if you encounter any issue!
- Reposted by qbieshay✨AHHHH✨ The Kickstarter for my creature-collecting roguelite Soulblaze is now live. Please share it, tell your friends and pets, donate if you are able to, and help me make this dream reality. You're wonderful! AHHHHHH www.kickstarter.com/projects/zei... #gamedev #indiedev #kickstarter #godot
- Reposted by qbieshay
- First post of a serie coming of my work for @starlightrevolver.bsky.social ! Those are the effects I made for Effy 🔥✨ Did you know that the game releases tomorrow?? Go check it out <3 #vfx #unity3d #realtimevfx #anime
- Reposted by qbieshayStarting next week (hopefully) I'll be streaming on the main Godot YouTube channel talking about what we have been doing and what we plan to do on the future. If there is any questions you would like to ask, please reply or send me a DM!
- Reposted by qbieshayThis is Engraving - a horror adventure game where you draw your own map to uncover the secrets of a cursed, shifting forest. It's a passion project I have been working on for two years now in the #GodotEngine Wishlist and Follow on Steam, I'd appreciate it! store.steampowered.com/app/2616650/...
- Reposted by qbieshayLearn about how the artists breathed life into the papercrafts for DOGWALK on studio.blender.org #b3d #Godot #BlenderStudio #opengame #videogames
- Reposted by qbieshayMy incremental factory game [graph_harvest] is out now! This was a fun solo project, I'm really happy with how it turned out. Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers! ▶️ fragskye.itch.io/graph-harvest #godot #gamedev #incremental
- Reposted by qbieshayDOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
- Reposted by qbieshayDOGWALK will be officially released on July 11th, 17.30 CEST 🎉 join us then for our online release party! Lots of frolicking in the snow and talking with artists, to be sure ☃️ #b3d #BlenderStudio #game #gamedev #OpenProject #DOGWALK studio.blender.org/blog/dogwalk...
- [ITALIAN] un sacco di ricordi dai tempi universitari <3 gamedevfordummies.substack.com/p/new-game-d...
- Reposted by qbieshayNorway's Godot Community discord is live! discord.gg/ZTQSM35wsd Spread the word to any Norwegian game developers you know! 🇳🇴
- #GodotEngine tip of the day: if you're trying to make a perfectly looping particle, don't forget to set fixed fps to 0 and interpolate to false. #godotengine #godot #vfx
- Reposted by qbieshayGodot desk friend #GodotEngine
- Reposted by qbieshayi’ll be sponsoring @godotsteam.com with $25 per month for the remainder of this year. partly thanks to the Steam integration plugin, Rift Riff has made some money on Steam. i want the FOSS ecosystem around Godot to work for everyone involved & believe this is the way. #godotengine #foss #gamedev
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- Reposted by qbieshayDo you know the #GodotWildJam? It's a 9-day #Godot focused game jam which happens every month, with an amazing community that gathers in the @godotwildjam.bsky.social Discord. The 82nd edition just started with the theme: UNSEEN And wildcards (optional limitations): IMMERSIVE BOOM!!!1 REPORT CARD
- If you want to see my vfx you have to wishlist and playyy~~
- Reposted by qbieshayOur 2nd biome is FIA’S MIRROR 🪞 A towering castle crystallized in a frozen lake. The setting sun pierces through cracks in towering stained glass windows. Strange constructs patrol stone battlements and marble halls.
- Reposted by qbieshayhere's everything happening during our demo week ✨ help us blow up our game during Steam Next Fest‼️ #steamnextfest #demo #starlightrevolver
- Reposted by qbieshayHappy Pride! Just remember...
- Reposted by qbieshayBlender 5 (alpha) features background visuals #MadeWithGodot! ("Project Dogwalk" is the Blender Foundation's testing ground / tech demo for the Blender-to-Godot 3D pipeline.) studio.blender.org/projects/pro... #Godot #GodotEngine #Blender #Blender5
- Reposted by qbieshay
- Reposted by qbieshayI actually made this by hijacking my Godot lines-and-trails addon, which means I can do things like this 🌊: #GodotEngine #gamedev #indiedev
- Reposted by qbieshayit’s finally time ✨ our first PUBLIC PLAYTEST is this weekend, May 16-18th more information to come on all the deets about this playtest - stay tuned!
- Reposted by qbieshay
- Reposted by qbieshayThe Steam Page for our angelic brain-shuffling Roguelike RPG is now live! To celebrate, we're holding an AMA in the replies to this post, and on our public Discord at the same time :] Wishlist Blanksword on Steam: store.steampowered.com/app/3484670/...
- Reposted by qbieshayEven from my perch inside gamedev, I had no idea it was already this bad. The rot is spreading. A necessary, sobering read. (gift link)
- Reposted by qbieshayIntroducing Wildgate—a new crew-based shooter featuring epic spaceship combat and only three rules: outsmart, outrun, or outgun. Coming 2025 to Steam, PS5 and Xbox Series X|S! Learn more and sign up @ playwildgate.com
- Reposted by qbieshayDreamhaven and Moonshot Studios just revealed Wildgate with @geoffkeighley.bsky.social, which I got to preview not too long ago. Folks, this one might have the juice. I had a blast with it. Read my preview at @gamespot.com now: www.gamespot.com/articles/ex-...
- Reposted by qbieshayVarious smoke effects for Godot with a tutorial. Link in the reply. #gamedev #godot #godotengine #indiedev
- Cat explosion!!!!