Kitty Backpack Games
Fangames, Indies, and Rom Hacks galore
- Reposted by Kitty Backpack GamesLittle thread where I talk about subpixel animation and share some of my own resources I made to study it better. This is a circle I rendered in blender slowly crawling up 2 pixels over the course of 17 frames. I'm showing the aliased version first and I'm going to break down what's happening here
- Cel shading in Blender. Dont worry, It will make it to my game as a boss lol.
- Reposted by Kitty Backpack GamesMega Parodius (Megadrive) Scaling !! Went crazy, decided to do the hardest bit (possibly) in the port next , Stage 8 Boss !! Horizontal scaling only at present , vertical is next . Horizontal is much harder to achieve at speed. 1,2,3,4x scale over 74 updates. He's 21kb of tiles ie massive !!
- This guy does some extremely kickass art, Feel free to comm him if you want :)
- Reposted by Kitty Backpack GamesThe #homebrew project, "G-Zero" by "gasega68k" recently received an update The original demo already served as an impressive tech showcase, replicating the #SNES' iconic Mode-7 3D effect, but on the #Sega #Genesis Get it here: gasega68k.itch.io/g-zero #retro #retrgaming #gaming #gamedev #indiedev
- Wanted to prototype 'Anniversery Mode' for SPCR Hope you guys like it :)
- Merry Christmas everybody! For that I am working on SPCR so heres a dev screenshot for that lol.
- Reposted by Kitty Backpack GamesIt was a long road of learning and experimenting, but I have finally completed the first real boss for my #SegaGenesis and #MegaDrive game, #Gilgamech There have been a lot of enhancements since my last video. Check it out! youtu.be/Bzd8JaX5B94 #IndieGame #SoloDev #SGDK
- Reposted by Kitty Backpack GamesFixed the bass not being in the correct number
- Reposted by Kitty Backpack Games*** Mega Parodius (MegaDrive) Update *** Dialing up the engine to see what it can handle and we run out of sprites before cpu so thats a good thing as we don't want any slowdown . Not accurate to arcade but might be an insane mode option, lots of logic / animations missing / WIP etc. 1/..
- Reposted by Kitty Backpack Games[Not loaded yet]
- Reposted by Kitty Backpack GamesAdded an animation/sequencer system that temporarily hands the entire game state over to a script so it can go in and manipulate objects positions and states. It's linked in with both the cutscene system and used for some game events, testing here with the player saved from falling into a hazard;
- Fixed version
- Progress on the SPC fangame might go slow since I was personally busy but heres this (It's a WIP, still needs a bit more cel-shading)
- Reposted by Kitty Backpack Games[Not loaded yet]
- Reposted by Kitty Backpack GamesMade this stage start jingle when I got bored of animating Speedy. #furnacetracker #gendev #md #music
- I deactivated it since it didn't feel the same
- Well guys, Here's my brand spankin' new Twitter account if you aren't aware.
- Reposted by Kitty Backpack Games[Not loaded yet]
- NEW look preview:
- Reposted by Kitty Backpack GamesBackground + sprite animation (the ship is now pre-rendered) and... tunnels ! I think I can add more gameplay elements and stay at 30fps, there is hope, the megadrive is a beast :o
- Reposted by Kitty Backpack Gamesgood morning friends, I just got pushable blocks working
- Reposted by Kitty Backpack Gamestextbox render test! I've mentioned this thing a few times as it's taken an age to get working right, it does pixel-level positioning, proportional fonts, all sorts of stuff. I'll publish the source to this bit standalone once I've got all the features in and made a good font for it...
- Reposted by Kitty Backpack GamesHi guys, I am a beginner homebrew dev working on games :)
- Reposted by Kitty Backpack Gamestryin to find an style that is a) within my abilities b) not horrendous c) can be smushed into pixels gracefully experiment uno :
- Reposted by Kitty Backpack Games[Not loaded yet]
- It will happen...
- Reposted by Kitty Backpack GamesMy friend Gabriel Pryon & resident Grand Master pixel artist on Mega Parodius has made a video on the WIP to date on the port from Arcade to the Sega Megadrive and some of the challenges faced, along with comparisons to the Arcade and other ports. Thankyou Pryon !! www.youtube.com/watch?v=8W6K...
- Reposted by Kitty Backpack Games* Mega Parodius Update * New WIP: Blue Bell Explosion White Bell Explosion Catboss + Animating Trees Music updated (mark 4 - orchestral hits in) Due to 30 FPS video here on BS, please refer to YT link below ( otherwise the bomb effect is affected ) . youtu.be/ID2WfqSnyk0
- Reposted by Kitty Backpack Games[Not loaded yet]
-
View full threadHit tweet, follow this account for more stuff
- You guys like the Speedy Cerviche sprite I see... I also work on Indies too! Heres Mac and also follow me for more!
- Reposted by Kitty Backpack Games[Not loaded yet]