- this is a nice example of how the allure of big numbers starts to fall apart when you factor in taxes and the total hour spent on a project
- yeah, I hear about how Tarn and Zach Adams sold a million copies of Dwarf Fortress, but (1) it took them 20 years of full time work to release and (2) they needed Kitfox to help them finish. Their takeaway is basically an upper middle class salary
- and that's for one of the top indie games of all time.Feb 3, 2026 05:30
- yeah, though if we factor in job satisfaction compared to working for other people, this path is probably still pretty appealing to people (but still, survivorship bias)