Ton Roosendaal
Founder of Blender. Also using Mastodon: @tonroosendaal@mstdn.social.
I only use social media to share. Contact info on blender.org.
- Reposted by Ton RoosendaalIt's that time of the year again! Have a look at (some of) the Blender projects to look forward to in 2026 👀 www.blender.org/development/... #b3d #DevFund
- Reposted by Ton RoosendaalBlender Foundation is thrilled to announce that Netflix Animation Studios is joining the Development Fund as Corporate Patron. This support will be dedicated towards general development, to improve content creation tools for individuals and teams working in media workflows. fund.blender.org #b3d
- This amazing thank-you card with 100s of messages from the Blender Reddit community got stuck in the spam, but still very welcome and amazing! Thank you everyone, it made my day :) www.groupgreeting.com/card/8ead5f1...
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- Another fantastic episode! www.youtube.com/watch?v=6d5r... #b3d
- Reposted by Ton Roosendaal💫 Happy 2026! And a message from the Blender Foundation board: www.blender.org/news/a-messa... #b3d
- Reposted by Ton RoosendaalHappy birthday, Blender! 🎂 Today, your own 3D software turns 2⁵! Here's to many more years of Freedom to Create. #b3d
- Eskil’s famous year roundup. Always inspiring! www.quelsolaar.com/new_years/ne...
- With the start of 2026 I will officially step down as chair/CEO and move to a supervisory role. I wish Francesco and the new board members - Sergey, Dalai, Fiona - a lot of wisdom and success. I will enjoy more free time, and look forward playing a humble role in shaping Blender for the next decade.
- Happy new year!
- Reposted by Ton RoosendaalDuring the end-of-year campaign that ran last month, the Blender Project received over 27,000 one-time donations, 10x the regular monthly amount! Thank you to everyone who donated, started a Development Fund membership, or kept one active. #b3d
- Reposted by Ton RoosendaalThe new Agentic AI Foundation (OpenAI, Google, Microsoft...) will set rules for how AI agents access data. Wikimedia's voice is missing. If this is about the public interest, the digital commons must have a seat at the table. More in the latest from @alek.bsky.social: openfuture.eu/blog/why-wik...
- Reposted by Ton RoosendaalThe Blender project remembers Germano Cavalcante, long-time Blender contributor. Our hearts go out to his family and friends in Brazil. www.blender.org/news/remembe... #b3d
- Reposted by Ton RoosendaalI'm old. If you're not, listen to this. Get a guitar or some drums, or a trumpet. Pick up a brush, a pencil, some clay or a welder. Just make shit. It doesn't have to be good (eventually it will be) just make music, art or write or whatever. It's literally never been more important.
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- Reposted by Ton RoosendaalTwo years of working on Blender Video Sequence Editor: aras-p.info/blog/2025/11... So far so good, let's continue! #blender #vse
- Reposted by Ton RoosendaalBlender Foundation and the online developer community proudly present Blender 5.0! ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more. 📖 Changelog & Download: blender.org/download/rel... 📺 Video Recap: www.youtube.com/watch?v=4wEq... #b3d
- Reposted by Ton RoosendaalDid Blender help you this year? Help back! 🧡 If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support. Do your part. Donate today. www.blender.org/news/give-ba... #b3d
- Reposted by Ton RoosendaalAnnouncing Blender Lab: an innovation space within the Blender project, where designers and developers can work together on future-defining projects. Learn more at www.blender.org/news/introdu... #b3d
- The Stallman Paradox. Food for thought about free/open source: paragraph.com/@holonic-hor...
- Reposted by Ton RoosendaalJoin the official Blender Survey 2025! Let's get a picture of the community and help shape the future of Blender together. 🧡 www.blender.org/news/blender... #b3d #DevFund
- Happy 40th birthday to the Free Software Foundation! Donations welcome: www.fsf.org
- A lively and cool interview with me at Siggraph: youtu.be/hx3lnDHeqKs?...
- The amazing Flow producer brought the Oscar for everyone to share a moment of fame at Blender Conference photo booth!
- Reposted by Ton RoosendaalDuring the Blender Conference 2025 keynote, Ton Roosendaal announced to step down as chairman and Blender CEO per January 1st 2026, passing on his roles to Blender COO Francesco Siddi. Watch the presentation at www.youtube.com/watch?v=JXm0... #b3d Press release: www.blender.org/press/blende...
- Reposted by Ton RoosendaalOut NOW! Watch OKGo's latest animated video, co-produced with Blender Studio, featuring the incredible work of @willandersonjr.bsky.social and Lucas Zanotto. This is an open movie! Download the file and discover how to create your own live procedural animations. www.youtube.com/watch?v=fwzb... #b3d
- Reposted by Ton RoosendaalBlender Conference is just around the corner, which means it's time to vote for the Suzanne Awards! ⭐ Cast your vote for your favorite festival entries and help decide this year's Suzanne Awards winners! conference.blender.org/2025/festiva... #b3d #BCON25
- Very cool to see, these thorough design efforts for Blender on tablets. devtalk.blender.org/t/2025-08-18... #b3d
- Reposted by Ton RoosendaalStand by for the #NerdVote!
- And it's a wrap! #siggraph2025
- They took out AI
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- Reposted by Ton RoosendaalJoin the Blender team at SIGGRAPH 2025 in Vancouver this August! Along with a beautiful demo space in the exhibit area, Blender will be featured in various events and presentations. Find out more at www.blender.org/press/blende... #b3d #siggraph25
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- Reposted by Ton RoosendaalBlender Foundation and the online developer community proudly present Blender 4.5 LTS! Vulkan, faster EEVEE, improved compositor, Geometry Nodes, nearly 500 bugs fixed, and so, so much more. 👉 Release notes: www.blender.org/download/rel... 📺 Video recap: www.youtube.com/watch?v=wPhA... #b3d
- Reposted by Ton RoosendaalDOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
- Stunning and thought provoking genAI music videos by KNGMKR youtu.be/q_t3h2AZ0KY Looks like Anonymous meets Ian Hubert.
- Even better youtu.be/Z2yBw_r12fU?...
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- Starting a History of Blender exhibit in the office. Can easily fill more cabinets... Top left: NeoGeo showreel that gave Blender its name!
- Reposted by Ton RoosendaalHave you worked on a cool project using Blender recently? Share it at the upcoming Blender Conference 2025 in September! There’s one week left before the call for submissions closes. Check it out: conference.blender.org/2025/call-fo... #b3d #bcon25
- Reposted by Ton RoosendaalBefore #blender3d version 2.8 we had the option to create interactive 3D content using the game engine and logic bricks. Since they have been removed there has been talk of adding an interactive mode to #b3d again.
- Reposted by Ton RoosendaalSo to be landed PR: 6 lines added, 21581 lines removed. Buh-bye Collada, we hardly knew ye. projects.blender.org/blender/blen... (this is *not* counting the OpenCollada library itself, which is like 620 thousand lines of code lol).
- Something stunning is cooking here in the studio. Andy's new short: Singularity. studio.blender.org/blog/announc... #b3d
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- Reposted by Ton Roosendaal📣 Blender is looking for people to join the team! Read our new job postings and get in touch - let's collaborate! ➡️ UX Designer | Dev Manager | Render and Graphics Engineers ✍️ #b3d #cganimation #rendering #uxdesign #jobs #apply www.blender.org/jobs/
- Reposted by Ton RoosendaalThe Blender Survey 2024 results are here! 🎉 Thanks to the over 7,000 participants who shared their experiences and insights on how to make Blender better! survey.blender.org/feedback/2024/ #b3d
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- Reposted by Ton RoosendaalThe latest news from the Studio are up: Dog Walk is done! Or is it... Gotta check our notebooks. ✏️ 📓 #BlenderStudio #b3d #OpenProject #DogWalk #videogame #studiolife youtu.be/iUFNLF6HTfM
- New Zealand studio Tawai Team using Blender GPencil for 2d animated series production: www.tawais.co.nz/showcase (For mature audience)
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- Check this stunning Star Wars fan-film - made using Blender - and interview with producer Maurine Fauvert. adapt.one/editorial/ar... #b3d
- Reposted by Ton Roosendaal📣 New Blenderheads episode! Ever wondered what Blender developers do after dark? Watch the full episode at www.youtube.com/watch?v=rcH_... #b3d
- Reposted by Ton RoosendaalBlenderheads ep 8 is ❤️: Sergey, including running Doom on an oscilloscope, and downloading images from space. Among other things. youtu.be/rcH_FStWob4
- Risk management for non-profits in USA. Good writeup from Mill Law Center to encourage more courage. www.mill.law/blog/the-wro...
- Reposted by Ton RoosendaalJoin Simon (@simonthommes.bsky.social) and Jacques (@jacqueslucke.bsky.social) at #EPC2025 and learn how to bring environments to life with Blender geometry nodes! Take your skills to the next level — get your tickets now: everythingprocedural.com #everythingproc #ProcGen #Blender #GameDev
- Today I've passed the 65th b'day milestone. Feeling blessed that I can experience this in good health and happiness! And now I can enjoy all the eldery people benefits ;)
- Reposted by Ton RoosendaalBlender Foundation and the online developers community proudly present Blender 4.4! 🚀 A massive milestone in stability, with over 700 issues fixed and packed with features. Ready for production. ✨ What's new: www.blender.org/download/rel... 🧡 Donate: fund.blender.org #b3d
- Reposted by Ton RoosendaalBlender 4.4 Release Candidate is here! 🚀 Test your production files, explore the new features, and report any issues you find. The final release is just around the corner! Your feedback helps make it more stable for everyone. 🧡 👉 builder.blender.org/download/dai... #b3d
- Reposted by Ton Roosendaal15y ago today I was just starting to work on Sintel, amazed by this "new way of lighting" by bouncing light off surfaces (!), mindblowing for any Blenderhead at the time. That was the addition of irradiance cache to Blender Internal, it never got merged but it sparked its replacement: Cycles 🧡 #b3d
- Reposted by Ton RoosendaalCongratulations to @gintszilbalodis.bsky.social and the entire Flow film crew for the Academy Award win! Flow is the manifestation of Blender’s mission, where a small independent team is able to create a story that moves audiences worldwide. Thank you for the shout out! 🧡 #b3d
- Congrats! I’m so happy for you!
- Reposted by Ton RoosendaalHet is heel moeilijk te accepteren, maar we moeten ophouden onszelf te foppen met rare juridische argumenten, technische trucs & "hoop". Amerika & hun clouds zijn geen veilige plek meer meer om onze maatschappij en overheid op te laten draaien: berthub.eu/articles/pos...
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- Reposted by Ton RoosendaalI’m excited to announce that due to popular demand, we will release the full animatic of Flow aka Float aka the Crazy Frog Edition. Instead of using storyboards, all the scenes are designed directly in 3D. Everything was made in Blender and rendered in EEVEE.
- Made using Blender and Embergen, by director @paulchadeisson.bsky.social #b3d www.youtube.com/watch?v=Gl2h...
- Reposted by Ton RoosendaalThank you very much to the Annie awards!!
- Reposted by Ton RoosendaalFlow is making a splash! Our cat will be greeting everyone who opens Blender 4.4! Thank you so much to Blender for creating and releasing such an incredible tool for free to everyone! We couldn't have made Flow without it!
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- Marken beach.
- What a fantastic style and execution. www.youtube.com/watch?v=ecOO... By @florent-lebrun.bsky.social
- Reposted by Ton RoosendaalFlow –the animated sensation of the year– was created in Blender! Francesco had a chat with director Gints Zilbalodis to discuss his experience working on the film. Enjoy: buff.ly/42wayOu #b3d
- Reposted by Ton RoosendaalFlow was made entirely with Blender and rendered in real time with EEVEE. We didn't use a renderfarm. The final render was done on my PC. There was no compositing, all the colors were tweaked and adjusted using shaders.