option 3: huge spell tier jumps. like if fire is 8 mp for 20 damage, fira is 24 mp for 30 damage. not too crazy -- games like trails do it, but i think it feels odd to the player. also harder to judge for me since my spells will largely not just be fire fira firaga lol (a bit though, for the vibe)
option 4: keep mp costs very reasonable but have accessories that pump magic at the cost of doubled, tripled, etc. mp costs. but then, why would i have accessory variety if these were basically required? ew
option 5: toggleable magic/mp cost amp passives. way too fiddly i think, and easy to forget
Feb 5, 2026 03:19option 6: halve the rtp growth caps for mp to reduce the overall mp range and thus scaling requirements. i will almost certainly do this one if i dont come up with anything more elegant